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Select Main Deck Cards

{X}{1}{B}
Abandon Hope
Sorcery
As an additional cost to cast this spell, discard X cards.

Look at target opponent's hand and choose X cards from it. That player discards those cards.
{2}{R}{R}
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
{2}{G}{G}
Aluren
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{2}{G}{G}
Apes of Rath
Creature - Ape
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
5 / 4
{2}{R}{R}{R}
Apocalypse
Sorcery
Exile all permanents. You discard your hand.
{1}{W}
Auratog
Creature - Atog
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
1 / 2
{3}{W}{W}
Avenging Angel
Creature - Angel
Flying

When Avenging Angel dies, you may put it on top of its owner's library.
3 / 3
{2}{R}
Barbed Sliver
Creature - Sliver
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
2 / 2
{4}{B}
Bellowing Fiend
Creature - Spirit
Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3 / 3
{5}{U}{U}{U}
Benthic Behemoth
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
7 / 6
{3}{R}
Boil
Instant
Destroy all Islands.
{6}
Booby Trap
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{2}{B}{B}
Bounty Hunter
Creature - Human Archer Minion
{T}: Put a bounty counter on target nonblack creature.

{T}: Destroy target creature with a bounty counter on it.
2 / 2
--
Caldera Lake
Land
Caldera Lake enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {U} or {R}. Caldera Lake deals 1 damage to you.
{1}{B}
Carrionette
Creature - Skeleton
{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate only if Carrionette is in your graveyard.
1 / 1
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{1}{B}
Clot Sliver
Creature - Sliver
All Slivers have "{2}: Regenerate this permanent."
1 / 1
{2}{B}
Coffin Queen
Creature - Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.

{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1 / 1
{4}
Cold Storage
Artifact
{3}: Exile target creature you control.

Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
{3}{B}{B}{B}
Commander Greven il-Vec
Legendary Creature - Phyrexian Human Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
7 / 5
{2}{B}
Corpse Dance
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{2}{G}{G}
Crazed Armodon
Creature - Elephant
{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
3 / 3
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{3}{B}
Dauthi Mindripper
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 1
{3}{B}{B}
Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{4}{G}
Dirtcowl Wurm
Creature - Wurm
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
3 / 4
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{U}{R}
Dracoplasm
Creature - Shapeshifter
Flying

As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.

{R}: Dracoplasm gets +1/+0 until end of turn.
0 / 0
{B}
Dread of Night
Enchantment
White creatures get -1/-1.
{X}{4}{B}
Dregs of Sorrow
Sorcery
Destroy X target nonblack creatures. Draw X cards.
{3}{U}{U}
Duplicity
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
{1}{G}
Earthcraft
Enchantment
Tap an untapped creature you control: Untap target basic land.
{4}
Echo Chamber
Artifact
{4}, {T}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
{G}
Eladamri's Vineyard
Enchantment
At the beginning of each player's precombat main phase, that player adds {G}{G}.
{G}{G}
Eladamri, Lord of Leaves
Legendary Creature - Elf Warrior
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Other Elves have shroud. (They can't be the targets of spells or abilities.)
2 / 2
{3}{G}
Elven Warhounds
Creature - Dog
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
2 / 2
{2}
Emerald Medallion
Artifact
Green spells you cast cost {1} less to cast.
{4}
Energizer
Artifact Creature - Juggernaut
{2}, {T}: Put a +1/+1 counter on Energizer.
2 / 2
{1}{R}
Enraging Licid
Creature - Licid
{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.

Enchanted creature has haste.
1 / 1
{X}{U}
Ertai's Meddling
Instant
X can't be 0.

Target spell's controller exiles it with X delay counters on it.

At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
{3}{U}{U}
Escaped Shapeshifter
Creature - Shapeshifter
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
3 / 4
{2}
Essence Bottle
Artifact
{3}, {T}: Put an elixir counter on Essence Bottle.

{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
{4}{B}
Extinction
Sorcery
Destroy all creatures of the creature type of your choice.
{2}{W}{W}
Field of Souls
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
{2}{U}{U}
Fighting Drake
Creature - Drake
Flying
2 / 4
{3}{R}
Firefly
Creature - Insect
Flying

{R}: Firefly gets +1/+0 until end of turn.
1 / 1
{3}{G}
Flailing Drake
Creature - Drake
Flying

Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
2 / 3
{W}
Flickering Ward
Enchantment - Aura
Enchant creature

As Flickering Ward enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

{W}: Return Flickering Ward to its owner's hand.
{3}{R}{R}
Flowstone Salamander
Creature - Salamander
{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
3 / 4
{3}{R}{R}
Flowstone Wyvern
Creature - Drake
Flying

{R}: Flowstone Wyvern gets +2/-2 until end of turn.
3 / 3
{4}
Fool's Tome
Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
{3}{G}
Fugitive Druid
Creature - Human Druid
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
3 / 2
{1}{R}{R}{R}
Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{1}{U}{U}
Fylamarid
Creature - Squid Beast
Flying

Fylamarid can't be blocked by blue creatures.

{U}: Target creature becomes blue until end of turn.
1 / 3
{W}
Gerrard's Battle Cry
Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
--
Ghost Town
Land
{T}: Add {C}.

{0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
{1}
Grindstone
Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
{2}{R}
Hand to Hand
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
{2}{W}
Hanna's Custody
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{1}{R}
Havoc
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
{1}{R}
Heart Sliver
Creature - Sliver
All Sliver creatures have haste.
1 / 1
{3}{G}{G}
Heartwood Giant
Creature - Giant
{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
4 / 4
{2}{G}{G}
Heartwood Treefolk
Creature - Treefolk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3 / 4
{4}
Helm of Possession
Artifact
You may choose not to untap Helm of Possession during your untap step.

{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
{1}{W}
Hero's Resolve
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+5.
{2}{G}
Horned Sliver
Creature - Sliver
All Sliver creatures have trample.
2 / 2
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{1}{B}
Imps' Taunt
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature attacks this turn if able.
{2}{U}
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
{2}
Jet Medallion
Artifact
Black spells you cast cost {1} less to cast.
{2}
Jinxed Idol
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.
{2}{B}{B}
Kezzerdrix
Creature - Rabbit Beast
First strike

At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
4 / 4
{X}{G}{G}
Krakilin
Creature - Beast
Krakilin enters the battlefield with X +1/+1 counters on it.

{1}{G}: Regenerate Krakilin.
0 / 0
{1}{B}
Leeching Licid
Creature - Licid
{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.

At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
1 / 1
{2}{U}{U}
Legerdemain
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{2}{U}{B}
Lobotomy
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{2}{B}
Maddening Imp
Creature - Imp
Flying

{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1 / 1
{3}{R}{R}
Magmasaur
Creature - Elemental Dinosaur
Magmasaur enters the battlefield with five +1/+1 counters on it.

At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
0 / 0
{2}
Magnetic Web
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.

Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.

{1}, {T}: Put a magnet counter on target creature.
{1}{U}
Mana Severance
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
{2}
Manakin
Artifact Creature - Construct
{T}: Add {C}.
1 / 1
{3}{W}
Marble Titan
Creature - Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3 / 3
{3}{U}{U}
Mawcor
Creature - Beast
Flying

{T}: Mawcor deals 1 damage to any target.
3 / 3
--
Maze of Shadows
Land
{T}: Add {C}.

{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{2}{U}
Meditate
Instant
Draw four cards. You skip your next turn.
{3}{B}{B}{B}
Minion of the Wastes
Creature - Minion
Trample

As Minion of the Wastes enters the battlefield, pay any amount of life.

Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
* / *
{G}
Mirri's Guile
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
{2}{U}
Mnemonic Sliver
Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
2 / 2
--
Mogg Hollows
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.
{R}
Mogg Raider
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{3}{G}
Mongrel Pack
Creature - Dog
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
4 / 1
{3}{G}{G}
Nature's Revolt
Enchantment
All lands are 2/2 creatures that are still lands.
{2}{G}
Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
{3}{R}
No Quarter
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
{1}{G}
Nurturing Licid
Creature - Licid
{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.

{G}: Regenerate enchanted creature.
1 / 1
{1}{W}
Oracle en-Vec
Creature - Human Wizard
{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1 / 1
{1}{W}{W}
Orim, Samite Healer
Legendary Creature - Human Cleric
{T}: Prevent the next 3 damage that would be dealt to any target this turn.
1 / 3
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{R}
Pallimud
Creature - Beast
As Pallimud enters the battlefield, choose an opponent.

Pallimud's power is equal to the number of tapped lands the chosen player controls.
* / 3
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
{2}{B}
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
{3}
Phyrexian Grimoire
Artifact
{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
{2}
Phyrexian Splicer
Artifact
{2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
{4}{U}
Precognition
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
{1}{B}{B}
Rain of Tears
Sorcery
Destroy target land.
{1}{G}{W}
Ranger en-Vec
Creature - Human Soldier Archer Ranger
First strike

{G}: Regenerate Ranger en-Vec.
2 / 2
{2}{R}{R}
Rathi Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5 / 5
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{1}{G}
Reap
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
{4}{G}{G}
Recycle
Enchantment
Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{1}{G}
Respite
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
{G}
Root Maze
Enchantment
Artifacts and lands enter the battlefield tapped.
--
Rootwater Depths
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
{U}
Rootwater Diver
Creature - Merfolk
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
1 / 1
{2}{U}{U}
Rootwater Matriarch
Creature - Merfolk
{T}: Gain control of target creature for as long as that creature is enchanted.
2 / 3
{2}{U}
Rootwater Shaman
Creature - Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
2 / 2
{2}
Ruby Medallion
Artifact
Red spells you cast cost {1} less to cast.
{3}{W}{W}
Safeguard
Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
--
Salt Flats
Land
Salt Flats enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {W} or {B}. Salt Flats deals 1 damage to you.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{B}
Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
--
Scabland
Land
Scabland enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {R} or {W}. Scabland deals 1 damage to you.
{2}
Scalding Tongs
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
{X}{R}
Scorched Earth
Sorcery
As an additional cost to cast this spell, discard X land cards.

Destroy X target lands.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{3}{W}{B}
Selenia, Dark Angel
Legendary Creature - Phyrexian Angel
Flying

Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
3 / 3
{1}{R}
Shocker
Creature - Insect
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1 / 1
--
Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.
{2}{W}
Soltari Crusader
Creature - Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
2 / 1
{1}{W}
Soltari Emissary
Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 / 1
{2}{W}
Soltari Lancer
Creature - Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.
2 / 2
{W}{W}
Soltari Priest
Creature - Soltari Cleric
Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{1}{W}
Soltari Trooper
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
1 / 1
{3}{B}
Souldrinker
Creature - Spirit
Pay 3 life: Put a +1/+1 counter on Souldrinker.
2 / 2
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{1}{R}{R}
Starke of Rath
Legendary Creature - Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
2 / 2
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}{W}{W}
Staunch Defenders
Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
3 / 4
{U}{U}
Steal Enchantment
Enchantment - Aura
Enchant enchantment

You control enchanted enchantment.
{R}
Tahngarth's Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
{1}{W}
Talon Sliver
Creature - Sliver
All Sliver creatures have first strike.
1 / 1
--
Thalakos Lowlands
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.
{U}{U}
Thalakos Seer
Creature - Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

When Thalakos Seer leaves the battlefield, draw a card.
1 / 1
{2}
Thumbscrews
Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
{3}{R}
Tooth and Claw
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
{3}
Torture Chamber
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.

At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.

{1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
{3}{U}
Tradewind Rider
Creature - Spirit
Flying

{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
1 / 4
{3}{G}
Trumpeting Armodon
Creature - Elephant
{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
3 / 3
{3}{U}
Unstable Shapeshifter
Creature - Shapeshifter
Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.
0 / 1
--
Vec Townships
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 / 7
{2}{B}{G}
Vhati il-Dal
Legendary Creature - Human Warrior
{T}: Until end of turn, target creature has base power 1 or base toughness 1.
3 / 3
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
{U}
Whim of Volrath
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
{U}
Whispers of the Muse
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.
{3}{R}
Wild Wurm
Creature - Wurm
When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
5 / 4
{3}{W}{W}
Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
{1}{G}{G}
Winter's Grasp
Sorcery
Destroy target land.
{G}{U}
Wood Sage
Creature - Human Druid
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1 / 1
{W}
Worthy Cause
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness.