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Select Main Deck Cards

{2}{W}{W}{W}
Abbey Gargoyles
Creature - Gargoyle
Flying, protection from red
3 / 4
{2}{B}{B}
Abyssal Specter
Creature - Specter
Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.
2 / 3
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{3}{U}
Aether Storm
Enchantment
Creature spells can't be cast.

Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{6}{W}{W}
Akron Legionnaire
Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8 / 4
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{4}{R}
Ambush Party
Creature - Human Rogue
First strike, haste
3 / 1
{2}
Amulet of Kroog
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{G}{G}
An-Havva Constable
Creature - Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
2 / 1+*
{2}{W}{W}
Angry Mob
Creature - Human
Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
2+* / 2+*
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{W}
Animate Wall
Enchantment - Aura
Enchant Wall

Enchanted Wall can attack as though it didn't have defender.
{2}
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
{2}{U}
Anti-Magic Aura
Enchantment - Aura
Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
{2}{W}
Arenson's Aura
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}
Ashnod's Transmogrant
Artifact
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
{1}{G}
Aspect of Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
{1}{R}
Atog
Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1 / 2
{3}{G}
Aurochs
Creature - Aurochs
Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2 / 3
{1}{W}
Aysen Bureaucrats
Creature - Human Advisor
{T}: Tap target creature with power 2 or less.
1 / 1
{3}{U}
Azure Drake
Creature - Drake
Flying
2 / 4
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.
6 / 1
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{4}
Barl's Cage
Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{W}
Benalish Hero
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{3}{U}
Binding Grasp
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.

You control enchanted creature.

Enchanted creature gets +0/+1.
{2}{R}
Bird Maiden
Creature - Human Bird
Flying
1 / 2
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{1}{W}
Blessed Wine
Instant
You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.
{B}{B}
Blight
Enchantment - Aura
Enchant land

When enchanted land becomes tapped, destroy it.
{3}{W}
Blinking Spirit
Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
2 / 2
{1}{R}
Blood Lust
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
{B}
Bog Rats
Creature - Rat
Bog Rats can't be blocked by Walls.
1 / 1
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{4}
Bottle of Suleiman
Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
--
Bottomless Vault
Land
Bottomless Vault enters the battlefield tapped.

You may choose not to untap Bottomless Vault during your untap step.

At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{R}
Brassclaw Orcs
Creature - Orc
Brassclaw Orcs can't block creatures with power 2 or greater.
3 / 2
{3}{B}
Breeding Pit
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.

At the beginning of your end step, create a 0/1 black Thrull creature token.
{4}{B}
Broken Visage
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
{1}{R}{R}
Brothers of Fire
Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
2 / 2
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{2}{W}{W}
Caribou Range
Enchantment - Aura
Enchant land you control

Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.
{2}{B}{B}
Carrion Ants
Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
0 / 1
{3}{W}
Castle
Enchantment
Untapped creatures you control get +0/+2.
{1}{G}{G}
Cat Warriors
Creature - Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 2
{1}{R}{R}
Cave People
Creature - Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.

{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1 / 4
{2}{G}
Chub Toad
Creature - Frog
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
1 / 1
{1}{W}
Circle of Protection: Artifacts
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{4}
Clay Statue
Artifact Creature - Golem
{2}: Regenerate Clay Statue.
3 / 1
{1}{B}
Cloak of Confusion
Enchantment - Aura
Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
{6}
Clockwork Beast
Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0 / 4
{4}
Clockwork Steed
Artifact Creature - Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
0 / 3
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{9}
Colossus of Sardia
Artifact Creature - Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate only during your upkeep.
9 / 9
{3}{R}{R}
Conquer
Enchantment - Aura
Enchant land

You control enchanted land.
{3}
Coral Helm
Artifact
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{G}{G}{G}{G}
Craw Giant
Creature - Giant
Trample

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
6 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{2}{R}{R}
Crimson Manticore
Creature - Manticore
Flying

{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
2 / 2
{2}
Crown of the Ages
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{W}{W}
Crusade
Enchantment
White creatures get +1/+1.
{1}
Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
{2}{W}
D'Avenant Archer
Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
1 / 2
{U}{U}
Dance of Many
Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
{4}
Dancing Scimitar
Artifact Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 5
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{W}
Death Speakers
Creature - Human Cleric
Protection from black
1 / 1
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{3}{B}
Derelor
Creature - Thrull
Black spells you cast cost {B} more to cast.
4 / 4
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{7}
Diabolic Machine
Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
4 / 4
{4}
Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{3}
Disrupting Scepter
Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{2}{W}{W}
Divine Transformation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{3}
Dragon Engine
Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
1 / 3
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{U}{U}
Drain Power
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 1
{4}{G}
Durkwood Boars
Creature - Boar
4 / 4
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
--
Dwarven Hold
Land
Dwarven Hold enters the battlefield tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
--
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
{1}{R}
Dwarven Soldier
Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
2 / 1
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{3}{G}
Elder Druid
Creature - Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
2 / 2
{3}
Elkin Bottle
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
{3}{G}{G}
Elven Riders
Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
3 / 3
{1}{G}
Elvish Archers
Creature - Elf Archer
First strike
2 / 1
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{1}{U}
Enervate
Instant
Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{1}{R}
Errantry
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.
{R}
Eternal Warrior
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.
{4}{B}
Evil Eye of Orms-by-Gore
Creature - Eye
Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.
3 / 6
{B}
Evil Presence
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{6}
Feroz's Ban
Artifact
Creature spells cost {2} more to cast.
{1}{R}{R}
Fire Drake
Creature - Drake
Flying

{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
1 / 2
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{4}{R}
Flame Spirit
Creature - Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn.
2 / 3
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{3}{R}
Flashfires
Sorcery
Destroy all Plains.
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
{4}
Flying Carpet
Artifact
{2}, {T}: Target creature gains flying until end of turn.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
{2}{G}{G}{G}{G}
Force of Nature
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8 / 8
{U}{U}
Forget
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
{2}{G}
Foxfire
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Frozen Shade
Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
0 / 1
{3}{G}
Fungusaur
Creature - Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
2 / 2
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{R}{R}{R}
Game of Chaos
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{5}
Gauntlets of Chaos
Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{1}
Glasses of Urza
Artifact
{T}: Look at target player's hand.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{R}
Goblin Digging Team
Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
1 / 1
{2}{R}
Goblin Hero
Creature - Goblin
2 / 2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{2}{R}
Goblin Warrens
Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
{1}{W}
Greater Realm of Preservation
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{4}{B}
Greater Werewolf
Creature - Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
2 / 4
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{W}
Heal
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{1}{B}{B}
Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{1}
Helm of Chatzuk
Artifact
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}{R}
Hill Giant
Creature - Giant
3 / 3
{1}{W}
Hipparion
Creature - Horse
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
1 / 3
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{4}{U}
Homarid Warrior
Creature - Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
3 / 3
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{1}{U}
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
{1}{R}{R}
Hurloon Minotaur
Creature - Minotaur
2 / 3
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{4}{W}
Icatian Phalanx
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 4
{W}
Icatian Scout
Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
1 / 1
--
Icatian Store
Land
Icatian Store enters the battlefield tapped.

You may choose not to untap Icatian Store during your untap step.

At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.
{5}{W}
Icatian Town
Sorcery
Create four 1/1 white Citizen creature tokens.
--
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.

{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
{R}
Imposing Visage
Enchantment - Aura
Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}
Inferno
Instant
Inferno deals 6 damage to each creature and each player.
{4}
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
{B}
Initiates of the Ebon Hand
Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
1 / 1
{G}
Instill Energy
Enchantment - Aura
Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
{1}
Iron Star
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
{R}
Ironclaw Curse
Enchantment - Aura
Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
{1}{R}
Ironclaw Orcs
Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
2 / 2
{4}{G}
Ironroot Treefolk
Creature - Treefolk
3 / 5
{1}{W}
Island Sanctuary
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
{1}
Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
{4}{W}{W}
Ivory Guardians
Creature - Giant Cleric
Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
3 / 3
{4}
Jade Monolith
Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{2}
Jandor's Saddlebags
Artifact
{3}, {T}: Untap target creature.
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{4}
Jester's Cap
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
{5}{G}
Johtull Wurm
Creature - Wurm
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
6 / 6
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{6}
Joven's Tools
Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
{2}{W}{W}
Justice
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
{3}{U}
Juxtapose
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
{2}{W}{W}
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{2}{R}{R}
Keldon Warlord
Creature - Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
* / *
{1}{G}{G}
Killer Bees
Creature - Insect
Flying

{G}: Killer Bees gets +1/+1 until end of turn.
0 / 1
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{3}{W}{W}
Kjeldoran Royal Guard
Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
2 / 5
{4}{W}
Kjeldoran Skycaptain
Creature - Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{B}{B}
Knight of Stromgald
Creature - Human Knight
Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
2 / 1
{2}{B}
Krovikan Fetish
Enchantment - Aura
Enchant creature

When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1.
{2}{U}
Krovikan Sorcerer
Creature - Human Wizard
{T}, Discard a nonblack card: Draw a card.

{T}, Discard a black card: Draw two cards, then discard one of them.
1 / 1
{3}{U}
Labyrinth Minotaur
Creature - Minotaur
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
1 / 4
{B}
Leshrac's Rite
Enchantment - Aura
Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
{5}{U}{U}{U}{U}
Leviathan
Creature - Leviathan
Trample

Leviathan enters the battlefield tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
10 / 10
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{2}{G}{G}
Lhurgoyf
Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
* / 1+*
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{G}{G}
Lifeforce
Enchantment
{G}{G}: Counter target black spell.
{U}{U}
Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
{G}
Living Artifact
Enchantment - Aura
Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
{3}{G}
Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{U}{U}
Lord of Atlantis
Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
{4}{B}{B}{B}
Lord of the Pit
Creature - Demon
Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7 / 7
{1}{B}{B}
Lost Soul
Creature - Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 1
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{U}
Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
{1}{U}
Magus of the Unseen
Creature - Human Wizard
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1 / 1
{R}
Mana Clash
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{3}{R}
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{1}
Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{1}{W}
Mesa Falcon
Creature - Bird
Flying

{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
1 / 1
{1}{W}
Mesa Pegasus
Creature - Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}
Millstone
Artifact
{2}, {T}: Target player mills two cards.
{2}{B}
Mind Ravel
Sorcery
Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.
{X}{3}{B}
Mind Warp
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
{1}{B}{B}
Mindstab Thrull
Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 2
{2}{B}
Mole Worms
Creature - Worm
You may choose not to untap Mole Worms during your untap step.

{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
1 / 1
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{3}{B}
Murk Dwellers
Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
2 / 2
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{B}{B}
Necrite
Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2 / 2
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{B}{B}
Nether Shadow
Creature - Spirit
Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1 / 1
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{1}
Obelisk of Undoing
Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{R}
Orcish Captain
Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1 / 1
{R}
Orcish Conscripts
Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.
2 / 2
{1}{R}{R}
Orcish Farmer
Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
2 / 2
{3}{R}
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
{4}{R}
Orcish Squatters
Creature - Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
2 / 3
{1}{W}{W}
Order of the Sacred Torch
Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
2 / 2
{3}{R}{R}
Orgg
Creature - Orgg
Trample

Orgg can't attack if defending player controls an untapped creature with power 3 or greater.

Orgg can't block creatures with power 3 or greater.
6 / 6
{R}
Panic
Instant
Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.
{B}
Paralyze
Enchantment - Aura
Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
{2}{W}
Pearled Unicorn
Creature - Unicorn
2 / 2
{4}
Pentagram of the Ages
Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{3}{W}{W}{W}
Personal Incarnation
Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.
6 / 6
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{3}{U}
Phantasmal Forces
Creature - Illusion
Flying

At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
4 / 1
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{3}{U}
Phantom Monster
Creature - Illusion
Flying
3 / 3
{1}{W}
Pikemen
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{4}{U}
Pirate Ship
Creature - Human Pirate
Pirate Ship can't attack unless defending player controls an Island.

{T}: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.
4 / 3
{2}{B}
Pit Scorpion
Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 / 1
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{B}{B}{B}
Pox
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
{2}{G}
Pradesh Gypsies
Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{4}
Primal Clay
Artifact Creature - Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
* / *
{2}{G}{G}
Primal Order
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
{R}
Primordial Ooze
Creature - Ooze
Primordial Ooze attacks each combat if able.

At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
1 / 1
{1}{W}
Prismatic Ward
Enchantment - Aura
Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{3}{G}
Radjan Spirit
Creature - Spirit
{T}: Target creature loses flying until end of turn.
3 / 2
{2}{B}{B}
Rag Man
Creature - Human Minion
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
2 / 1
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
{1}{U}{U}
Reef Pirates
Creature - Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
2 / 2
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{W}
Repentant Blacksmith
Creature - Human
Protection from red
1 / 2
{1}{W}{W}
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{2}{R}
Sabretooth Tiger
Creature - Cat
First strike
2 / 1
{1}{W}
Sacred Boon
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
--
Sand Silos
Land
Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
{G}
Scavenger Folk
Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
1 / 1
{G}
Scryb Sprites
Creature - Faerie
Flying
1 / 1
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{4}{U}
Sea Spirit
Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
2 / 3
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
{1}{U}{U}
Seasinger
Creature - Merfolk
When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
0 / 1
{4}{U}
Segovian Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{3}{B}
Sengir Autocrat
Creature - Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
2 / 2
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{6}
Serpent Generator
Artifact
{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
{W}{W}
Serra Bestiary
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.

Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
{2}{W}{W}
Serra Paladin
Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
2 / 2
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{6}
Shapeshifter
Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.

At the beginning of your upkeep, you may choose a number between 0 and 7.

Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
* / 7-*
{2}{R}{R}
Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
{1}{W}
Shield Bearer
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0 / 3
{1}{W}
Shield Wall
Instant
Creatures you control get +0/+2 until end of turn.
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
{G}
Shrink
Instant
Target creature gets -5/-0 until end of turn.
{5}{U}
Sibilant Spirit
Creature - Spirit
Flying

Whenever Sibilant Spirit attacks, defending player may draw a card.
5 / 6
{4}
Skull Catapult
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
{U}
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
{R}{R}
Smoke
Enchantment
Players can't untap more than one creature during their untap steps.
{1}{B}{B}
Sorceress Queen
Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1 / 1
{2}{U}
Soul Barrier
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.
{1}
Soul Net
Artifact
Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
{X}{U}
Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{G}
Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
{1}{U}
Stasis
Enchantment
Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
{2}{U}{U}
Steal Artifact
Enchantment - Aura
Enchant artifact

You control enchanted artifact.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{4}{R}
Stone Spirit
Creature - Elemental Spirit
Stone Spirit can't be blocked by creatures with flying.
4 / 3
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{1}{B}{B}
Stromgald Cabal
Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
2 / 2
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{G}
Tarpan
Creature - Horse
When Tarpan dies, you gain 1 life.
1 / 1
{2}
Tawnos's Weaponry
Artifact
You may choose not to untap Tawnos's Weaponry during your untap step.

{2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{R}
The Brute
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0.

{R}{R}{R}: Regenerate enchanted creature.
{5}
The Hive
Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
{3}{B}{B}
The Wretched
Creature - Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
2 / 5
{3}{G}{G}
Thicket Basilisk
Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{1}
Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
{4}
Time Bomb
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.

{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
{2}{U}
Time Elemental
Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0 / 2
{3}{G}
Titania's Song
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
{B}
Torture
Enchantment - Aura
Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.
{2}{B}
Touch of Death
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{W}
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{3}{G}
Tsunami
Sorcery
Destroy all Islands.
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{G}
Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
{1}{U}
Updraft
Instant
Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{6}
Urza's Avenger
Artifact Creature - Shapeshifter
{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
4 / 4
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{1}{G}{G}
Venom
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{1}{U}
Vodalian Soldiers
Creature - Merfolk Soldier
1 / 2
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 / 5
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{2}{G}
Wall of Brambles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.
2 / 3
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{1}{R}{R}
Wall of Stone
Creature - Wall
Defender (This creature can't attack.)
0 / 8
{2}{G}
Wanderlust
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{B}{B}
Warp Artifact
Enchantment - Aura
Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{G}{G}
Whirling Dervish
Creature - Human Monk
Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 / 1
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{U}
Wind Spirit
Creature - Elemental Spirit
Flying

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{R}
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
{X}{G}
Winter Blast
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}{G}{G}
Wolverine Pack
Creature - Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
2 / 4
{1}
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
{1}{R}
Word of Blasting
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{G}
Wyluli Wolf
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{B}{B}
Xenic Poltergeist
Creature - Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1 / 1
{1}{U}
Zephyr Falcon
Creature - Bird
Flying, vigilance
1 / 1
{1}{B}{B}
Zombie Master
Creature - Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "{B}: Regenerate this permanent."
2 / 3
{3}{U}
Zur's Weirding
Enchantment
Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.