Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}
Aesthir Glider
Artifact Creature - Bird Construct
Flying

Aesthir Glider can't block.
2 / 1
{R}
Agent of Stromgald
Creature - Human Knight
{R}: Add {B}.
1 / 1
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Ashnod's Cylix
Artifact
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
{3}
Astrolabe
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{U}
Awesome Presence
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
{3}{B}
Balduvian Dead
Creature - Zombie
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2 / 3
{2}{R}{R}
Balduvian Horde
Creature - Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
5 / 5
--
Balduvian Trading Post
Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{R}.

{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
{4}{R}
Balduvian War-Makers
Creature - Human Barbarian
Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3 / 3
{3}{U}
Benthic Explorers
Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
2 / 4
{2}{R}
Bestial Fury
Enchantment - Aura
Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
{3}{G}{G}
Bounty of the Hunt
Instant
You may exile a green card from your hand rather than pay this spell's mana cost.

Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
{2}{U}{U}
Browse
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
{1}{R}
Burnout
Instant
Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{2}{B}
Casting of Bones
Enchantment - Aura
Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.
{2}{R}{R}
Chaos Harlequin
Creature - Human
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
2 / 4
{3}{B}{B}
Contagion
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.

Distribute two -2/-1 counters among one or two target creatures.
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{R}
Death Spark
Instant
Death Spark deals 1 damage to any target.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
{2}{U}{U}
Diminishing Returns
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
{1}{B}{B}
Dystopia
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
{3}{G}{G}
Elvish Bard
Creature - Elf Shaman Bard
All creatures able to block Elvish Bard do so.
2 / 4
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{W}{U}
Energy Arc
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
{2}{R}
Enslaved Scout
Creature - Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 2
{1}{W}
Errand of Duty
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{2}{U}
False Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{2}{B}{B}
Fatal Lore
Sorcery
An opponent chooses one --

• You draw three cards.

• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
{3}{B}
Feast or Famine
Instant
Choose one --

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.
{2}{B}
Fevered Strength
Instant
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{3}
Floodwater Dam
Artifact
{X}{X}{1}, {T}: Tap X target lands.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{1}{U}
Foresight
Sorcery
Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Fyndhorn Druid
Creature - Elf Druid
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
2 / 2
{4}{G}{G}{G}
Gargantuan Gorilla
Creature - Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.

{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
7 / 7
{G}
Gift of the Woods
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
{3}{G}{G}
Gorilla Berserkers
Creature - Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Gorilla Berserkers can't be blocked except by three or more creatures.
2 / 3
{R}
Gorilla Shaman
Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1 / 1
{1}{R}
Gorilla War Cry
Instant
Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.
{1}{R}
Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
{0}
Gustha's Scepter
Artifact
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

{T}: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
{1}{G}{G}
Hail Storm
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
--
Heart of Yavimaya
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {G}.

{T}: Target creature gets +1/+1 until end of turn.
{4}
Helm of Obedience
Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
{W}
Inheritance
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
{B}
Insidious Bookworms
Creature - Worm
When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.
1 / 1
{4}{W}
Ivory Gargoyle
Creature - Gargoyle
Flying

When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

{4}{W}: Exile Ivory Gargoyle.
2 / 2
{2}{W}
Juniper Order Advocate
Creature - Human Knight
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
1 / 2
{3}{G}{G}
Kaysa
Legendary Creature - Elf Druid
Green creatures you control get +1/+1.
2 / 3
{5}{B}
Keeper of Tresserhorn
Creature - Avatar
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
6 / 6
{2}{W}{W}
Kjeldoran Escort
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 3
{3}{W}
Kjeldoran Home Guard
Creature - Human Soldier
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
1 / 6
--
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {W}.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.
{1}{W}
Kjeldoran Pride
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
{3}{B}
Krovikan Horror
Creature - Horror Spirit
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
2 / 2
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{1}{U}
Lat-Nam's Legacy
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
{4}{U}
Library of Lat-Nam
Sorcery
An opponent chooses one --

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.
{1}{B}{B}
Lim-Dûl's High Guard
Creature - Skeleton
First strike

{1}{B}: Regenerate Lim-Dûl's High Guard.
2 / 1
{2}{B}{R}
Lim-Dûl's Paladin
Creature - Human Knight
Trample

At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.

Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
0 / 3
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{0}
Lodestone Bauble
Artifact
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
{1}{U}{B}{R}
Lord of Tresserhorn
Legendary Creature - Zombie
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.

{B}: Regenerate Lord of Tresserhorn.
10 / 4
{1}{W}{W}
Martyrdom
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
{1}{B}{R}{G}
Misfortune
Sorcery
An opponent chooses one --

• You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
{4}
Mishra's Groundbreaker
Artifact
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
{B}
Misinformation
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
{2}
Mystic Compass
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
{2}{G}{W}
Nature's Blessing
Enchantment
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{G}
Nature's Chosen
Enchantment - Aura
Enchant creature you control

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
{4}{G}{G}
Nature's Wrath
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
{2}{W}
Noble Steeds
Enchantment
{1}{W}: Target creature gains first strike until end of turn.
{3}{R}{R}
Omen of Fire
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
{1}{U}
Phantasmal Sphere
Creature - Illusion
Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
0 / 1
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{6}
Phyrexian Devourer
Artifact Creature - Phyrexian Construct
When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
1 / 1
{3}
Phyrexian Portal
Artifact
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{1}{R}
Primitive Justice
Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.

Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
{4}{R}{R}
Pyrokinesis
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
{W}
Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{2}{B}{B}
Ritual of the Machine
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.
{2}{R}
Rogue Skycaptain
Creature - Human Rogue Mercenary
Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
3 / 4
{2}{W}{W}
Royal Decree
Enchantment
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
{W}
Royal Herbalist
Creature - Human Cleric
{2}, Exile the top card of your library: You gain 1 life.
1 / 1
{2}
Scarab of the Unseen
Artifact
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
{4}{W}
Scars of the Veteran
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
--
School of the Unseen
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{2}{W}
Seasoned Tactician
Creature - Human Advisor
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
1 / 3
--
Sheltered Valley
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {C}.
{0}
Shield Sphere
Artifact Creature - Wall
Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 / 6
{3}
Sol Grail
Artifact
As Sol Grail enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{1}{B}
Soldevi Adnate
Creature - Human Cleric
{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.
1 / 2
{2}
Soldevi Digger
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
--
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
{1}
Soldevi Sentry
Artifact Creature - Soldier
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
1 / 1
{5}
Soldevi Steam Beast
Artifact Creature - Beast
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

{2}: Regenerate Soldevi Steam Beast.
4 / 2
{R}
Soldier of Fortune
Creature - Human Mercenary
{R}, {T}: Target player shuffles their library.
1 / 1
{2}{U}
Spiny Starfish
Creature - Starfish
{U}: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0 / 1
{2}{G}{G}
Splintering Wind
Enchantment
{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
{1}{B}{B}
Stench of Decay
Instant
Nonartifact creatures get -1/-1 until end of turn.
{5}
Storm Cauldron
Artifact
Each player may play an additional land during each of their turns.

Whenever a land is tapped for mana, return it to its owner's hand.
{5}{U}
Storm Elemental
Creature - Elemental
Flying

{U}, Exile the top card of your library: Tap target creature with flying.

{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
3 / 4
{2}{R}
Storm Shaman
Creature - Human Cleric Shaman
{R}: Storm Shaman gets +1/+0 until end of turn.
0 / 4
{3}{B}
Stromgald Spy
Creature - Human Rogue
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
2 / 4
{1}{U}
Suffocation
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.

Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.

Draw a card at the beginning of the next turn's upkeep.
{R}{G}
Surge of Strength
Instant
As an additional cost to cast this spell, discard a red or green card.

Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
{1}{B}
Swamp Mosquito
Creature - Insect
Flying

Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
0 / 1
{2}{W}{W}
Sworn Defender
Creature - Human Knight
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
1 / 3
{3}{G}
Taste of Paradise
Sorcery
As an additional cost to cast this spell, you may pay {1}{G} any number of times.

You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
{2}{U}{U}
Thought Lash
Enchantment
Cumulative upkeep--Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
{1}{U}{U}
Tidal Control
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
{4}{G}
Tornado
Enchantment
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate only once each turn.
{G}
Undergrowth
Instant
As an additional cost to cast this spell, you may pay {2}{R}.

Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
{1}{W}
Unlikely Alliance
Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
{5}
Urza's Engine
Artifact Creature - Juggernaut
Trample

{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.
1 / 5
{3}{R}
Varchild's Crusader
Creature - Human Knight
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
3 / 2
{1}{R}
Varchild's War-Riders
Creature - Human Warrior
Cumulative upkeep--Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3 / 4
{R}
Veteran's Voice
Enchantment - Aura
Enchant creature you control

Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
{1}{U}
Viscerid Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{1}{U}: Return Viscerid Armor to its owner's hand.
{1}{U}
Viscerid Drone
Creature - Homarid Drone
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.

{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
1 / 2
{W}{U}{B}
Wandering Mage
Creature - Human Cleric Wizard
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0 / 3
{2}{G}
Whip Vine
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1 / 4
{4}
Whirling Catapult
Artifact
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
{2}{W}
Wild Aesthir
Creature - Bird
Flying, first strike

{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
1 / 1
{R}{G}{W}
Winter's Night
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
{3}{G}{G}
Yavimaya Ancients
Creature - Treefolk
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
2 / 7
{2}{G}{G}
Yavimaya Ants
Creature - Insect
Trample, haste

Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 1