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Select Main Deck Cards

{5}
Adarkar Sentinel
Artifact Creature - Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
3 / 3
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{3}
Aegis of the Meek
Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
{G}{W}
Altar of Bone
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{2}{R}{R}
Anarchy
Sorcery
Destroy all white permanents.
{1}
Arcum's Sleigh
Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
{2}
Arcum's Weathervane
Artifact
{2}, {T}: Target snow land is no longer snow.

{2}, {T}: Target nonsnow basic land becomes snow.
{3}{B}
Ashen Ghoul
Creature - Zombie
Haste

{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3 / 1
{X}{2}{R}{R}
Avalanche
Sorcery
Destroy X target snow lands.
{1}{U}
Balduvian Conjurer
Creature - Human Wizard
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
0 / 2
{X}{R}{R}
Balduvian Hydra
Creature - Hydra
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
0 / 1
{2}
Baton of Morale
Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}{W}
Blinking Spirit
Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
2 / 2
{G}{G}
Blizzard
Enchantment
Cast this spell only if you control a snow land.

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures with flying don't untap during their controllers' untap steps.
{W}
Blue Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{1}{W}
Call to Arms
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
{2}{W}{W}
Caribou Range
Enchantment - Aura
Enchant land you control

Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.
{6}
Celestial Sword
Artifact
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
{1}{R}{G}
Centaur Archer
Creature - Centaur Archer
{T}: Centaur Archer deals 1 damage to target creature with flying.
3 / 2
{3}{R}
Chaos Moon
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
{1}{W}{U}
Chromatic Armor
Enchantment - Aura
Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
{3}{R}{R}
Conquer
Enchantment - Aura
Enchant land

You control enchanted land.
{2}
Crown of the Ages
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
{3}{R}{R}
Curse of Marit Lage
Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands.

Islands don't untap during their controllers' untap steps.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{B}
Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
{1}
Despotic Scepter
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
{U}{B}
Diabolic Vision
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
{3}{U}
Dreams of the Dead
Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
{2}{W}{W}
Drought
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
{2}{R}{R}
Dwarven Armory
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
{3}{B}{R}{G}
Earthlink
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.

Whenever a creature dies, that creature's controller sacrifices a land.
{3}{G}
Elder Druid
Creature - Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
2 / 2
{3}
Elkin Bottle
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
{2}{W}{W}
Enduring Renewal
Enchantment
Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
{1}{W}
Energy Storm
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.
{1}{U}{B}
Essence Vortex
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
{R}{G}{W}
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{1}{B}{R}
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.
{2}{U}{B}
Flooded Woodlands
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
{2}{B}
Flow of Maggots
Creature - Insect
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.
2 / 2
{2}{G}
Forbidden Lore
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
{2}{U}
Force Void
Instant
Counter target spell unless its controller pays {1}.

Draw a card at the beginning of the next turn's upkeep.
{1}{W}
Formation
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Draw a card at the beginning of the next turn's upkeep.
{1}{G}
Freyalise Supplicant
Creature - Human Cleric
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
1 / 1
{G}{G}
Freyalise's Charm
Enchantment
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.

{G}{G}: Return Freyalise's Charm to its owner's hand.
{2}{G}{G}
Freyalise's Winds
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.

If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
{2}{G}
Fyndhorn Pollen
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

{1}{G}: All creatures get -1/-0 until end of turn.
{R}{R}{R}
Game of Chaos
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
{3}{W}
General Jarkeld
Legendary Creature - Human Soldier
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1 / 2
{B}{R}
Ghostly Flame
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
{2}{R}
Glacial Crevasses
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{2}{W}{U}
Glaciers
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.

All Mountains are Plains.
{3}
Goblin Lyre
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
{B}
Gravebind
Instant
Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{W}
Hallowed Ground
Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
--
Halls of Mist
Land
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures that attacked during their controller's last turn can't attack.
{1}{B}{B}
Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{1}{G}
Hot Springs
Enchantment - Aura
Enchant land you control

Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
{X}{U}{U}
Iceberg
Enchantment
Iceberg enters the battlefield with X ice counters on it.

{3}: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add {C}.
{1}{B}{B}
Icequake
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
{U}{U}
Icy Prison
Enchantment
When Icy Prison enters the battlefield, exile target creature.

At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.

When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{U}{U}
Illusionary Presence
Creature - Illusion
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2 / 2
{3}{U}
Illusions of Grandeur
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Illusions of Grandeur enters the battlefield, you gain 20 life.

When Illusions of Grandeur leaves the battlefield, you lose 20 life.
{2}{B}{B}
Infernal Darkness
Enchantment
Cumulative upkeep--Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces {B} instead of any other type.
{7}{B}
Infernal Denizen
Creature - Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.

{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
5 / 7
{4}
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
{4}
Jester's Cap
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
{5}
Jester's Mask
Artifact
Jester's Mask enters the battlefield tapped.

{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{2}{W}{W}
Justice
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{3}{G}{W}
Kjeldoran Frostbeast
Creature - Elemental Beast
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
2 / 4
{W}{W}
Kjeldoran Knight
Creature - Human Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.

{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
1 / 1
{5}{W}
Kjeldoran Phalanx
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 5
{3}{W}{W}
Kjeldoran Royal Guard
Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
2 / 5
{B}{B}
Knight of Stromgald
Creature - Human Knight
Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
2 / 1
{B}{B}
Krovikan Elementalist
Creature - Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn.

{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
1 / 1
--
Land Cap
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Land Cap.

{T}: Add {W} or {U}. Put a depletion counter on Land Cap.
--
Lava Tubes
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Lava Tubes.

{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.
{B}
Leshrac's Rite
Enchantment - Aura
Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
{2}{G}{G}
Lhurgoyf
Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
* / 1+*
{1}{W}
Lightning Blow
Instant
Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{B}
Lim-Dûl's Hex
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
{2}{W}{W}
Lost Order of Jarkeld
Creature - Human Knight
As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
1+* / 1+*
{2}
Malachite Talisman
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
{3}{R}
Melting
Enchantment
All lands are no longer snow.
{2}{B}{B}
Mind Whip
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
{4}{B}{B}{B}
Minion of Leshrac
Creature - Demon Minion
Protection from black

At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.

{T}: Destroy target creature or land.
5 / 5
{4}{B}{B}{B}
Minion of Tevesh Szat
Creature - Demon Minion
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.

{T}: Target creature gets +3/-2 until end of turn.
4 / 4
{2}{R}{G}
Monsoon
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
{2}{B}{R}
Mountain Titan
Creature - Giant
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
2 / 2
{2}{R}
Mudslide
Enchantment
Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
{2}{U}
Musician
Creature - Human Wizard
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
1 / 3
{U}
Mystic Might
Enchantment - Aura
Enchant land you control

Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
{2}{R}{R}
Márton Stromgald
Legendary Creature - Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.

Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1 / 1
{2}
Nacre Talisman
Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{3}{B}
Oath of Lim-Dûl
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)

{B}{B}: Draw a card.
{1}{R}{R}
Orcish Cannoneers
Creature - Orc Warrior
{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
1 / 3
{4}{R}
Orcish Squatters
Creature - Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
2 / 3
{1}{W}{W}
Order of the Sacred Torch
Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
2 / 2
{2}{G}
Pale Bears
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{B}
Pestilence Rats
Creature - Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
* / 3
{1}{U}
Phantasmal Mount
Creature - Illusion Horse
Flying

{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1 / 1
{2}
Pit Trap
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
{8}{U}{U}{U}
Polar Kraken
Creature - Kraken
Trample

Polar Kraken enters the battlefield tapped.

Cumulative upkeep--Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
11 / 11
{B}{B}{B}
Pox
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
{2}{G}
Pygmy Allosaurus
Creature - Dinosaur
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{U}{U}{U}
Reality Twist
Enchantment
Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
{2}{G}{W}
Reclamation
Enchantment
Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
{W}
Red Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by red creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
{4}{G}{G}
Ritual of Subdual
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.
--
River Delta
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from River Delta.

{T}: Add {U} or {B}. Put a depletion counter on River Delta.
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{2}
Shield of the Ages
Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
{4}{U}
Shyft
Creature - Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
4 / 2
{3}{U}
Silver Erne
Creature - Bird
Flying, trample
2 / 2
{3}{U}{B}
Skeleton Ship
Legendary Creature - Skeleton
When you control no Islands, sacrifice Skeleton Ship.

{T}: Put a -1/-1 counter on target creature.
0 / 3
{4}
Skull Catapult
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
{5}
Snow Fortress
Artifact Creature - Wall
Defender (This creature can't attack.)

{1}: Snow Fortress gets +1/+0 until end of turn.

{1}: Snow Fortress gets +0/+1 until end of turn.

{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
0 / 4
{3}{G}
Snowblind
Enchantment - Aura
Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
{4}
Soldevi Golem
Artifact Creature - Golem
Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
5 / 3
{4}
Soldevi Simulacrum
Artifact Creature - Soldier
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
2 / 4
{2}{B}
Spoils of Evil
Instant
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
{X}{B}
Spoils of War
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.

Distribute X +1/+1 counters among any number of target creatures.
{3}
Staff of the Ages
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
{1}{G}{G}
Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
{4}{R}
Stone Spirit
Creature - Elemental Spirit
Stone Spirit can't be blocked by creatures with flying.
4 / 3
{3}{G}{W}{U}
Storm Spirit
Creature - Elemental Spirit
Flying

{T}: Storm Spirit deals 2 damage to target creature.
3 / 3
{1}{R}{G}
Stormbind
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
{1}{B}{B}
Stromgald Cabal
Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
2 / 2
{3}{G}{G}
Stunted Growth
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}{G}
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
{1}{U}{U}
Thunder Wall
Creature - Wall
Defender (This creature can't attack.)

Flying

{U}: Thunder Wall gets +1/+1 until end of turn.
0 / 2
--
Timberline Ridge
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.

{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
{3}{R}
Total War
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
{2}{G}{G}
Trailblazer
Instant
Target creature can't be blocked this turn.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
--
Veldt
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Veldt.

{T}: Add {G} or {W}. Put a depletion counter on Veldt.
{4}
Vexing Arcanix
Artifact
{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
{4}
Walking Wall
Artifact Creature - Wall
Defender

{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0 / 6
{1}{R}{R}
Wall of Lava
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Lava gets +1/+1 until end of turn.
1 / 3
{W}
White Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
{1}{G}
Whiteout
Instant
All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
{3}{G}{G}{G}
Wiitigo
Creature - Yeti
Wiitigo enters the battlefield with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
0 / 0
{W}{U}
Wings of Aesthir
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.
{3}{U}{U}
Wrath of Marit Lage
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.
{3}{U}
Zur's Weirding
Enchantment
Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.