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{3}
Andúril, Flame of the West
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}
{1}
Barrow-Blade
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Barrow-Blade
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Boromir, Warden of the Tower
Legendary Creature - Human Soldier
Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
3 / 3
{1}{W}
Dúnedain Blade
Artifact - Equipment
Equipped creature gets +2/+1.

Equip Human {1}

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Dúnedain Blade
Artifact - Equipment
Equipped creature gets +2/+1.

Equip Human {1}

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{5}{W}
Eagles of the North
Creature - Bird Soldier
Flying

When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.

Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 3
{1}{W}
East-Mark Cavalier
Creature - Human Knight
Vigilance

Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
2 / 2
{1}{W}
East-Mark Cavalier
Creature - Human Knight
Vigilance

Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
2 / 2
{3}{R}
Erkenbrand, Lord of Westfold
Legendary Creature - Human Soldier
Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
3 / 3
{3}{R}
Erkenbrand, Lord of Westfold
Legendary Creature - Human Soldier
Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
3 / 3
{W}
Escape from Orthanc
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
{W}
Esquire of the King
Creature - Human Soldier
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.
1 / 1
{3}{R}
Fire of Orthanc
Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.
{3}{W}{W}
Gandalf the White
Legendary Creature - Avatar Wizard
Flash

You may cast legendary spells and artifact spells as though they had flash.

If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4 / 5
--
Great Hall of the Citadel
Land
{T}: Add {C}.

{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{1}{R}
Improvised Club
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Improvised Club deals 4 damage to any target.
{1}{R}
Improvised Club
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Improvised Club deals 4 damage to any target.
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{W}
Now for Wrath, Now for Ruin!
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
{3}{W}
Now for Wrath, Now for Ruin!
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
{5}{R}
Oliphaunt
Creature - Elephant
Trample

Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.

Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
6 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Quarrel's End
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create a 1/1 white Human Soldier creature token.
{1}{R}
Rally at the Hornburg
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
{1}{R}
Rally at the Hornburg
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
{R}
Rohirrim Lancer
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

When Rohirrim Lancer dies, the Ring tempts you.
1 / 1
{R}
Rohirrim Lancer
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

When Rohirrim Lancer dies, the Ring tempts you.
1 / 1
{1}{W}
Samwise the Stouthearted
Legendary Creature - Halfling Peasant
Flash

When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
2 / 1
{1}{W}
Shire Shirriff
Creature - Halfling Soldier
Vigilance

When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
2 / 2
{1}{W}
Shire Shirriff
Creature - Halfling Soldier
Vigilance

When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
2 / 2
{3}{W}{W}
Tale of Tinúviel
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Target creature you control gains indestructible for as long as you control Tale of Tinúviel.

II -- Return target creature card from your graveyard to the battlefield.

III -- Up to two target creatures you control each gain lifelink until end of turn.
{4}
The One Ring
Legendary Artifact
Indestructible

When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
{1}{W}
Westfold Rider
Creature - Human Knight
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
3 / 1
{W}
You Cannot Pass!
Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
{4}{R}
Éomer of the Riddermark
Legendary Creature - Human Knight
Haste

Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
5 / 4
{2}{W}
Éowyn, Lady of Rohan
Legendary Creature - Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.

Equip abilities you activate cost {1} less to activate.
2 / 4
{2}{U}{R}{W}
Éowyn, Shieldmaiden
Legendary Creature - Human Knight
First strike

At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5 / 4

{1}{R}
Breaking of the Fellowship
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
{1}{R}
Breaking of the Fellowship
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.