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More Dimir control, this time for someone not wanting to go the artifact/prison/Tezzeret rout. A bit of a clunky mana base, but it has four man lands, four Field of Ruin, and a suite of good answers.
I considered putting in Thought Scour to fuel delve threats, but without Snapcaster Mage or Murktide, it just felt anemic. Gurmag and Torrential Gearhulk represent solid threats and do not hurt the budget (I considered Batterskull, but it is a bit pricey), and they play well with Tendrils out of the board. Overall, it lacks a clock until much later in the game, but is somewhat overloaded on answers and draw to compensate.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 4 | April 5, 2022 | Inphyy77 | |||
Revision 3 | March 29, 2019 | Inphyy77 | ||||
Revision 2 | December 6, 2016 | Inphyy77 | ||||
Revision 1 | November 26, 2016 | Inphyy77 |