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So I'm a fan of tribal humans since last time innstard was in rotation I started playing since then and I'm give it a go this time around too.
So after playing mono white humans I've come to the conclusion it has its problems late game I took the core of the deck and added what I think would help it keep the pace with decks that stabilize around turn Five if the luck of the draw isn't with me by then.
So the core of the deck:Thalia's Lieutenant and his human buffs as well as him being buff. add in some nice supportive one drops. card:Kythen, Hero of Akros for the planeswalker effect and the indestructible effect as well. Thraben Inspector to help with the draw by making a clue. Next was adding some support cards in the creature form. card:Knight of the white orchard to help stabilize land drops and a turn 3(play before land drop for turn) card:Knight of the white orchard for a plains then drop my land for turn helps speed up the deck to get creatures out or do a few tricks here and there. Then Reflector Mage to bounce and keep of the field for a turn creatures that hinder my ability to attack for damage. Then add in the last part of the creature curve Archangel of Tithes to make it harder to block my creatures and attack me as well.
In the noncreature spells part of the deck we haveAlways Watching because its a great to have vigilance and an anthem all in one nice little package. For replayability and the advantage of being able to swing from the air with one of my creatures at a One drop price is Gryff's Boon This card alone has won me matches and made comebacks for me. Then stable removal Declaration in Stone. Negate as seeing as how there is a lot of mass removal in this format all by turn four I think this would speak for itself. the ability to remove that threat from the board state when you most need it is crucial. Lastly the last piece of the puzzel was deciding on whether to add in Four Dragon Hunter or making my Three ofs Four ofs. After looking at a few cards i stumbled on Ojutai's Command in my binder and decided to give it a try. It was well worth it. the ability to counter Archangel Avacyn Flip and draw a card or return a creature to the battlefield is just fantastic. It ends the curve at four along with Archangel of Tithes.
Well I'm still looking for suggestions. I'm thinking 23 land is a bit much as some games it seems like that's all I draw and it might be a tad to much for an aggro deck.
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