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Select Main Deck Cards

{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{U}
Ancestral Recall
Instant
Target player draws three cards.
{U}
Ancestral Recall
Instant
Target player draws three cards.
{U}
Ancestral Recall
Instant
Target player draws three cards.
{U}
Ancestral Recall
Instant
Target player draws three cards.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{W}
Equinox
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
{W}
Equinox
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
{W}
Equinox
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
{W}
Equinox
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{W}{U}
Meddling Mage
Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
2 / 2
{W}{U}
Meddling Mage
Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
2 / 2
{W}{U}
Meddling Mage
Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
2 / 2
{W}{U}
Meddling Mage
Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
2 / 2
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{U}
Peek
Instant
Look at target player's hand.

Draw a card.
{U}
Peek
Instant
Look at target player's hand.

Draw a card.
{U}
Peek
Instant
Look at target player's hand.

Draw a card.
{U}
Peek
Instant
Look at target player's hand.

Draw a card.
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)