Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
5 /
4
{3}{B}{B}
Archfiend of Ifnir
Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
5 /
4
{2}{U}
As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
{2}{U}
As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
{2}{U}
As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
{2}{U}
As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
{2}{U}{U}
Curator of Mysteries
Creature - Sphinx
Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U} ({U}, Discard this card: Draw a card.)
4 /
4
{2}{U}{U}
Curator of Mysteries
Creature - Sphinx
Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U} ({U}, Discard this card: Draw a card.)
4 /
4
{2}{U}{U}
Curator of Mysteries
Creature - Sphinx
Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U} ({U}, Discard this card: Draw a card.)
4 /
4
{2}{U}{U}
Curator of Mysteries
Creature - Sphinx
Flying
Whenever you cycle or discard another card, scry 1.
Cycling {U} ({U}, Discard this card: Draw a card.)
4 /
4
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
--
Fetid Pools
Land - Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
4 /
4
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
4 /
4
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
4 /
4
{4}{B}
Horror of the Broken Lands
Creature - Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)
4 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{B}
Jhessian Zombies
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
2 /
4
{4}{U}{B}
Jhessian Zombies
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
2 /
4
{4}{U}{B}
Jhessian Zombies
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
2 /
4
{4}{U}{B}
Jhessian Zombies
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
2 /
4
--
Living End
Sorcery
Suspend 3--{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
--
Living End
Sorcery
Suspend 3--{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
--
Living End
Sorcery
Suspend 3--{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
--
Living End
Sorcery
Suspend 3--{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 /
2
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 /
2
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 /
4
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Underground River
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{1}{B}
Vile Manifestation
Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
0 /
4
{1}{B}
Vile Manifestation
Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
0 /
4
{1}{B}
Vile Manifestation
Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
0 /
4
{1}{B}
Vile Manifestation
Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
0 /
4
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.