Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
--
Grove of the Burnwillows
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
--
Grove of the Burnwillows
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
--
Grove of the Burnwillows
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
{1}{G}{W}
Knight of Autumn
Creature - Dryad Knight
When Knight of Autumn enters the battlefield, choose one --
• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.
2 /
1
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 /
2
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 /
2
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 /
2
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 /
2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}
Punishing Fire
Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
{1}{R}
Punishing Fire
Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
{1}{R}
Punishing Fire
Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
{1}{R}
Punishing Fire
Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 /
2
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 /
2
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 /
2
{2}{G}
Ramunap Excavator
Creature - Snake Cleric
You may play lands from your graveyard.
2 /
3
{1}{G}{W}
Renegade Rallier
Creature - Human Warrior
Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
3 /
2
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 /
2
{1}{G}
Scryb Ranger
Creature - Faerie Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 /
1
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{W}
Stoneforge Mystic
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1 /
2
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 /
1
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one --