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Select Sideboard Cards

--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{B}{G}
Grim Flayer
Creature - Human Warrior
Trample

Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2 / 2
{B}{G}
Grim Flayer
Creature - Human Warrior
Trample

Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2 / 2
{B}{G}
Grim Flayer
Creature - Human Warrior
Trample

Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2 / 2
{B}{G}
Grim Flayer
Creature - Human Warrior
Trample

Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2 / 2
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
{4}{G}
Ishkanah, Grafwidow
Legendary Creature - Spider
Reach

Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

{6}{B}: Target opponent loses 1 life for each Spider you control.
3 / 5
{4}{G}
Ishkanah, Grafwidow
Legendary Creature - Spider
Reach

Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

{6}{B}: Target opponent loses 1 life for each Spider you control.
3 / 5
{4}{G}
Ishkanah, Grafwidow
Legendary Creature - Spider
Reach

Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

{6}{B}: Target opponent loses 1 life for each Spider you control.
3 / 5
{G}
Jaddi Offshoot
Creature - Plant
Defender

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
0 / 3
{G}
Jaddi Offshoot
Creature - Plant
Defender

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
0 / 3
{G}
Jaddi Offshoot
Creature - Plant
Defender

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
0 / 3
{G}
Jaddi Offshoot
Creature - Plant
Defender

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
0 / 3
{1}{B}{B}
Liliana, the Last Hope
Legendary Planeswalker - Liliana
+1: Up to one target creature gets -2/-1 until your next turn.

-2: Mill two cards, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
L: 3
{1}{B}{B}
Liliana, the Last Hope
Legendary Planeswalker - Liliana
+1: Up to one target creature gets -2/-1 until your next turn.

-2: Mill two cards, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
L: 3
{1}{B}{B}
Liliana, the Last Hope
Legendary Planeswalker - Liliana
+1: Up to one target creature gets -2/-1 until your next turn.

-2: Mill two cards, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
L: 3
{2}{B}{B}
Mindwrack Demon
Creature - Demon
Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4 / 5
{2}{B}{B}
Mindwrack Demon
Creature - Demon
Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4 / 5
{2}{B}{B}
Mindwrack Demon
Creature - Demon
Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4 / 5
{2}{B}
Retreat to Hagra
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.
{2}{B}
Retreat to Hagra
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.
{2}{B}
Retreat to Hagra
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.
{2}{B}
Retreat to Hagra
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)

{2}{B}{B}
Mindwrack Demon
Creature - Demon
Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4 / 5
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.