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Select Main Deck Cards

{1}{B}{B}
Arrogant Bloodlord
Creature - Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
4 / 4
{1}{G}
Boneyard Wurm
Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
{1}{G}
Boneyard Wurm
Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{1}{B}{B}
Ghoulraiser
Creature - Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
2 / 2
{5}{G}
Gravetiller Wurm
Creature - Wurm
Trample

Morbid -- Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
4 / 4
{5}{G}
Gravetiller Wurm
Creature - Wurm
Trample

Morbid -- Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
4 / 4
{B}{B}
Highborn Ghoul
Creature - Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 1
{B}{B}
Highborn Ghoul
Creature - Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 1
{B}{B}
Highborn Ghoul
Creature - Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 1
{B}{B}
Highborn Ghoul
Creature - Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 1
{1}{G}
Ironshell Beetle
Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{G}
Ironshell Beetle
Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{2}
Myr Sire
Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
1 / 1
{2}
Myr Sire
Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
1 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{B}
Reap the Seagraf
Sorcery
Create a 2/2 black Zombie creature token.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}
Reap the Seagraf
Sorcery
Create a 2/2 black Zombie creature token.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{1}{B}
Skirsdag Flayer
Creature - Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
1 / 1
{1}{B}
Skirsdag Flayer
Creature - Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
1 / 1
{1}{B}
Skirsdag Flayer
Creature - Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{2}{G}{G}
Ulvenwald Mystics
Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
3 / 3
--
Ulvenwald Primordials
Creature - Werewolf

{G}: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
3 / 3
{2}{G}{G}
Ulvenwald Mystics
Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
3 / 3
--
Ulvenwald Primordials
Creature - Werewolf

{G}: Regenerate Ulvenwald Primordials.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
3 / 3
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.