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{2}{W}
AWOL
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
{2}{U}
Alexander Clamilton
Legendary Creature - Clamfolk Advisor Rebel
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)

{1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0 / 4
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
--
B.O.B. Bevy of Beebles
{1}{B}{R}
Baron Von Count
Legendary Creature - Human Villain
Baron Von Count enters the battlefield with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3 / 3
{G}{W}
Better Than One
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{0}
Blacker Lotus
Artifact
{T}: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.
{2}{R}
Blast from the Past
Instant
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}

Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{1}{W}
Circle of Protection: Art
Enchantment
As Circle of Protection: Art enters the battlefield, choose an artist.

{1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

{1}{W}: Return Circle of Protection: Art to its owner's hand.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
--
City of Ass
Land
City of Ass enters the battlefield tapped.

{T}: Add one and one-half mana of any one color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{G}
Collective Voyage
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
{3}{W}{W}
Collector Protector
Creature - Human Gamer
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
2 / 5
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{U}
Crafty Octopus
Host Creature - Octopus Rigger
When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 3
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{4}{W}{W}
Do-It-Yourself Seraph
Artifact Creature - Cyborg Angel
Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
4 / 4
{4}{G}{G}
Earl of Squirrel
Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.
4 / 4
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{B}
Eye to Eye
Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{5}{B}
Finders, Keepers
Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{3}{G}
First Pick
Instant
Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}{W}
Frankie Peanuts
Legendary Creature - Elephant Rogue
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
2 / 3
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{4}{R}
Garbage Elemental
Creature - Elemental Rigger
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3 / 1
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{1000000}
Gleemax
Legendary Artifact
You choose all targets for all spells and abilities.
{R}
Goblin Tutor
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.

2 -- A card named Goblin Tutor

3 -- An enchantment

4 -- An artifact

5 -- A creature

6 -- An instant or sorcery
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{5}
Golos, Tireless Pilgrim
Legendary Artifact Creature - Scout
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.

{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
3 / 5
{4}{U}{U}
Graveyard Busybody
Creature - Human Spy
All graveyards are also your graveyards.

Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
* / *
{3}{B}{R}
Grusilda, Monster Masher
Legendary Creature - Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.

{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4 / 4
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{3}
Handy Dandy Clone Machine
Artifact
{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
{4}{G}
Hour of Promise
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
{X}{U}{U}
Incite Insight
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{4}{G}{G}{G}{G}
Incoming!
Sorcery
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
--
Indatha Triome
Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)

Indatha Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{0}
Jack-in-the-Mox
Artifact
{T}: Roll a six-sided die. This ability has the indicated effect.

1 -- Sacrifice Jack-in-the-Mox and you lose 5 life.

2 -- Add {W}.

3 -- Add {U}.

4 -- Add {B}.

5 -- Add {R}.

6 -- Add {G}.
{2}{U}{U}
Johnny, Combo Player
Legendary Creature - Human Gamer
{4}: Search your library for a card, put that card into your hand, then shuffle.
1 / 1
{3}{G}
Joyride Rigger
Creature - Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)

Ketria Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{2}{B}
Masterful Ninja
Creature - Troll Ninja
Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1 / 1
--
Maze's End
Land
Maze's End enters the battlefield tapped.

{T}: Add {C}.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
{3}{W}
Midlife Upgrade
Sorcery
As an additional cost to cast this spell, sacrifice X Contraptions.

Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{15}
Mox Lotus
Artifact
{T}: Add {∞}.

{100}: Add one mana of any color.
--
Murmuring Bosk
Land - Forest
({T}: Add {G}.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{X}{G}
New Frontiers
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
{X}{R}{G}
Ol' Buzzbark
Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3 / 3
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{4}{B}{B}
Over My Dead Bodies
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)

Creature cards in your graveyard have haste.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{1}{U}{B}
Phoebe, Head of S.N.E.A.K.
Legendary Creature - Human Spy
Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.

{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
2 / 3
{2}{G}
Pippa, Duchess of Dice
Legendary Creature - Human Noble
{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.

{2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)
2 / 2
{3}{G}
Pir's Whim
Sorcery
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}
Pointy Finger of Doom
Artifact
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
{W}
Prismatic Wardrobe
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
{U}
Psychic Network
Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
{3}{R}
Punctuate
Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - -- ( ) / " " ' ' & .)
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Savai Triome
Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)

Savai Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{G}
Selfie Preservation
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}
Spectral Searchlight
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
{2}{U}{U}
Spell Suck
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{2}{B/P}{B/P}
Spike, Tournament Grinder
Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)

{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
1 / 1
{4}
Split Screen
Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.

Play with your libraries' top cards revealed.

When Split Screen leaves the battlefield, shuffle your libraries together.
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{1}{R}
Steamflogger Temp
Creature - Goblin Rigger
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 1
{4}{R}{R}
Steamfloggery
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{R}
Strategy, Schmategy
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 -- Do nothing.

2 -- Destroy all artifacts.

3 -- Destroy all lands.

4 -- Strategy, Schmategy deals 3 damage to each creature and each player.

5 -- Each player discards their hand and draws seven cards.

6 -- Repeat this process two more times.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}
Sword of Dungeons & Dragons
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.

Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.

Equip {2}
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
{4}{R}{R}
The Big Idea
Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4 / 4
{W}{U}
The Grand Calcutron
Legendary Artifact
The Grand Calcutron can be your commander.

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
{2}{U}
Topsy Turvy
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.)

As long as there are more than two players in the game, the turn order is reversed.
--
Underdome
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
{0}
Urza's Contact Lenses
Artifact
Urza's Contact Lenses enters the battlefield tapped.

Urza's Contact Lenses doesn't untap during your untap step.

As long as Urza's Contact Lenses is untapped, all players play with their hands revealed.

Clap your hands twice: You may tap or untap Urza's Contact Lenses.
{W}{U}{B}{R}{G}
Urza, Academy Headmaster
Legendary Planeswalker - Urza
+1: Head to AskUrza.com and click +1.

-1: Head to AskUrza.com and click -1.

-6: Head to AskUrza.com and click -6.
L: 4
{1}{U}{U}{U}
Very Cryptic Command
Instant
Choose two --

• Switch target creature's power and toughness until end of turn.

• Target creature can't be blocked this turn.

• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.

• Assemble a Contraption.
{2}
Water Gun Balloon Game
Artifact
As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."

Whenever a player casts a spell, move that player's pop! counter up one.

Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
{X}{W}{ // }{2}{R}{ // }{2}{U}{ // }{3}{B}{ // }{1
Who // What // When // Where // Why
Instant
Target player gains X life.



Destroy target artifact.



Counter target creature spell.



Destroy target land.



Destroy target enchantment.
{2}{R}{R}
Work a Double
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{U}{B}
X
Legendary Creature - Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.

{U}{B}, {T}: Put X into target opponent's hand.

{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2 / 2
{3}{R}{R}
Yet Another Aether Vortex
Enchantment
All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)

Zagoth Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

{5}
Kindslaver
Legendary Artifact
{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
{3}{U}{U}
Richard Garfield, Ph.D.
Legendary Creature - Human Designer
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
2 / 2
{1}
Rod of Spanking
Artifact
{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
{3}{W}{W}
Rules Lawyer
Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1 / 1
{2}{G}
Squirrel Farm
Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
{2}{W}
Staying Power
Enchantment
"Until end of turn" and "this turn" effects don't end.
{3}{W/U}{W/U}
Yorion, Sky Nomad
Legendary Creature - Bird Serpent
Companion -- Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flying

When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4 / 5