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Select Main Deck Cards

{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
{W}
Ethereal Haze
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{W}
Stonehorn Dignitary
Creature - Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
1 / 4
{3}{W}
Stonehorn Dignitary
Creature - Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
1 / 4
{3}{W}
Stonehorn Dignitary
Creature - Rhino Soldier
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
1 / 4
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.