When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 /
2
{3}{W}
Charging Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
2 /
2
{3}{W}
Charging Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
2 /
2
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Corpse Hauler
Creature - Human Rogue
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
2 /
1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{1}{B}
Dark Favor
Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
{2}{B}{B}
Deathgaze Cockatrice
Creature - Cockatrice
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 /
2
{2}{B}{B}
Deathgaze Cockatrice
Creature - Cockatrice
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 /
2
{2}{B}{B}
Deathgaze Cockatrice
Creature - Cockatrice
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 /
2
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{B}
Festering Newt
Creature - Salamander
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
1 /
1
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
1 /
3
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 /
2
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 /
2
--
Mutavault
Land
{T}: Add {C}.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{3}{B}{B}
Shadowborn Demon
Creature - Demon
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
5 /
6
{W}
Suntail Hawk
Creature - Bird
Flying
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}
Vile Rebirth
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.