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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Made deck for friend, and here is the strategies i recommended he take advantage of...tips and card recommendations welcome (price range no more than 5$ a card).
have to be careful with the board wipes. needs to be at opportune times. keep in mind all the low mana creatures there are in the deck. you could board wipe, and then look to play creatures for low mana immediately. i.e. if you have a board wipe in your hand for 4 as well as a 2p creature, play board wipe and creature on same term...immediately at an advantage. As well, i added the totem armor cards, because they will improve the creatures AND avoid the destroy creature effects. The tapping is a great effect to help you attack. And whenever you can, if you have gideons avenger out, you should just tap creatures, even if you dont plan on attacking, because tapping creatures with your cards,gives it +1 counters. The angels are there to help with flying, and they add their own late game help in a deck that has a lot of lower creatures. we always seem to struggle with mana, so i made sure the deck has a super low average mana cost, in fact all the way below 3, which as low as freaking goblin, so mana will no longer be a problem. The only thing you might struggle with, is that there is no removal for (non aura) enchantments, and non creature artifacts. i think if that ever became an issue after we started playing it, we could just finagle and add enchantment/artifact removal cards if it became necessary. This deck has the potential to win early on, so do not be afraid to attack nice and early, and if you see an opportunity early to use a board wipe, and keep hitting them, then go ahead and use it, because there will be ties you could end the game in very few turns. Ultimately, this deck is well prepared for the short and long game.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 4 | June 9, 2018 | zaminer | |||
Revision 3 | June 9, 2018 | zaminer | ||||
Revision 2 | April 8, 2017 | zaminer | ||||
Revision 1 | April 7, 2017 | zaminer |