When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 /
5
{3}{R}{G}
Blitz Hellion
Creature - Hellion
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into their library.
7 /
7
{3}{R}{G}
Blitz Hellion
Creature - Hellion
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into their library.
7 /
7
{3}{R}{G}
Blitz Hellion
Creature - Hellion
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into their library.
7 /
7
{3}{R}{G}
Blitz Hellion
Creature - Hellion
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into their library.
7 /
7
{1}{R}{G}
Burning-Tree Shaman
Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
3 /
4
{1}{R}{G}
Burning-Tree Shaman
Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
3 /
4
{1}{R}{G}
Burning-Tree Shaman
Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
3 /
4
{1}{R}{G}
Burning-Tree Shaman
Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
3 /
4
{1}{G}
Dryad Sophisticate
Creature - Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
2 /
1
{1}{G}
Dryad Sophisticate
Creature - Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
2 /
1
{1}{G}
Dryad Sophisticate
Creature - Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
2 /
1
{1}{G}
Dryad Sophisticate
Creature - Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
2 /
1
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
2
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
2
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
{1}{G}
Mire Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{G}: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 /
1
{1}{G}
Mire Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{G}: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}{G}{G}
Rumbling Slum
Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
5 /
5
{1}{R}{G}{G}
Rumbling Slum
Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
5 /
5
{1}{R}{G}{G}
Rumbling Slum
Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
5 /
5
{1}{R}{G}{G}
Rumbling Slum
Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
5 /
5
{R}{G}
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
1 /
1
{R}{G}
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
1 /
1
{R}{G}
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
1 /
1
{R}{G}
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
1 /
1
--
Skarrg, the Rage Pits
Land
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
--
Skarrg, the Rage Pits
Land
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
{G}
Skarrgan Pit-Skulk
Creature - Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1 /
1
{G}
Skarrgan Pit-Skulk
Creature - Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1 /
1
{G}
Skarrgan Pit-Skulk
Creature - Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1 /
1
{G}
Skarrgan Pit-Skulk
Creature - Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1 /
1
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
{4}{R}{G}
Valley Rannet
Creature - Beast
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
6 /
3
{4}{R}{G}
Valley Rannet
Creature - Beast
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
6 /
3
{4}{R}
Wrecking Ogre
Creature - Ogre Warrior
Double strike
Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
3 /
3
{4}{R}
Wrecking Ogre
Creature - Ogre Warrior
Double strike
Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
3 /
3
{4}{R}
Wrecking Ogre
Creature - Ogre Warrior
Double strike
Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
3 /
3
{4}{R}
Wrecking Ogre
Creature - Ogre Warrior
Double strike
Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.