Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Guul Draz Assassin
Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1 /
1
{B}
Guul Draz Assassin
Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
1 /
1
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 /
1
{B}{B}
Scarblade Elite
Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
2 /
2
{B}{B}
Scarblade Elite
Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
2 /
2
{B}{B}
Scarblade Elite
Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
2 /
2
{B}{B}
Scarblade Elite
Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
2 /
2
{B}{B}
Silent Assassin
Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2 /
1
{B}{B}
Silent Assassin
Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2 /
1
{B}{B}
Silent Assassin
Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2 /
1
{B}{B}
Silent Assassin
Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2 /
1
{1}{B}
Silumgar Assassin
Creature - Human Assassin
Creatures with power greater than Silumgar Assassin's power can't block it.
Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
2 /
1
{1}{B}
Silumgar Assassin
Creature - Human Assassin
Creatures with power greater than Silumgar Assassin's power can't block it.
Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
2 /
1
{1}{B}
Silumgar Assassin
Creature - Human Assassin
Creatures with power greater than Silumgar Assassin's power can't block it.
Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
2 /
1
{1}{B}
Silumgar Assassin
Creature - Human Assassin
Creatures with power greater than Silumgar Assassin's power can't block it.
Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.
2 /
1
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
2
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
2
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
2
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 /
2
{2}
Throwing Knife
Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Throwing Knife
Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Throwing Knife
Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Throwing Knife
Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)