Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
{W/U}
Judge's Familiar
Creature - Bird
Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 /
1
--
Moorland Haunt
Land
{T}: Add {C}.
{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
--
Moorland Haunt
Land
{T}: Add {C}.
{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
--
Moorland Haunt
Land
{T}: Add {C}.
{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
--
Moorland Haunt
Land
{T}: Add {C}.
{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Serendib Efreet
Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 /
4
{2}{U}
Serendib Efreet
Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 /
4
{2}{U}
Serendib Efreet
Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 /
4
{2}{U}
Serendib Efreet
Creature - Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 /
4
{1}{U}{U}
Sprite Noble
Creature - Faerie Noble
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
2 /
2
{1}{U}{U}
Sprite Noble
Creature - Faerie Noble
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
2 /
2
{1}{U}{U}
Stormbound Geist
Creature - Spirit
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 /
2
{1}{U}{U}
Stormbound Geist
Creature - Spirit
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 /
2
{1}{U}{U}
Stormbound Geist
Creature - Spirit
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 /
2
{1}{U}{U}
Stormbound Geist
Creature - Spirit
Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 /
2
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
2 /
3
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
2 /
3
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
2 /
3
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
2 /
3
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{W}{U}
Azorius First-Wing
Creature - Griffin
Flying, protection from enchantments
2 /
2
{W}{U}
Azorius First-Wing
Creature - Griffin
Flying, protection from enchantments
2 /
2
{W}{U}
Azorius First-Wing
Creature - Griffin
Flying, protection from enchantments
2 /
2
{W}{U}
Azorius First-Wing
Creature - Griffin
Flying, protection from enchantments
2 /
2
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 /
1
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 /
1
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 /
1
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 /
1
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
1 /
3
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
1 /
3
{3}{W}
Mistmoon Griffin
Creature - Griffin
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
2 /
2
{3}{W}
Mistmoon Griffin
Creature - Griffin
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
2 /
2
{3}{W}
Mistmoon Griffin
Creature - Griffin
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.