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{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
{1}{W}{W}
Always Watching
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
{1}{W}{W}
Arashin Foremost
Creature - Human Warrior
Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
2 / 2
{1}{B}{B}
Blood-Chin Fanatic
Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3 / 3
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 / 2
{1}{B}
Blood-Chin Rager
Creature - Human Warrior
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
2 / 2
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 / 2
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 / 2
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 / 2
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 / 2
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{1}{W}{B}
Harsh Sustenance
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
{1}{W}{B}
Harsh Sustenance
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
{1}{W}{B}
Harsh Sustenance
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
{1}{W}
Herald of Dromoka
Creature - Human Warrior
Vigilance

Other Warrior creatures you control have vigilance.
2 / 2
{1}{W}
Herald of Dromoka
Creature - Human Warrior
Vigilance

Other Warrior creatures you control have vigilance.
2 / 2
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 1
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 1
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 1
{W}
Mardu Hateblade
Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 / 1
{B}
Mardu Shadowspear
Creature - Human Warrior
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1 / 1
{B}
Mardu Shadowspear
Creature - Human Warrior
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1 / 1
{B}
Mardu Shadowspear
Creature - Human Warrior
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1 / 1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.

Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.

Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.

Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.

Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 1
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{B}
Raiders' Spoils
Enchantment
Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
{3}{B}
Raiders' Spoils
Enchantment
Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{1}{W}{W}
Solemn Recruit
Creature - Dwarf Warrior
Double strike

Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{W}
Timely Hordemate
Creature - Human Warrior
Raid -- When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{3}{W}
Timely Hordemate
Creature - Human Warrior
Raid -- When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2

{1}{B}
Battle Brawler
Creature - Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
2 / 2
{1}{B}{B}
Blood-Chin Fanatic
Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3 / 3
{1}{B}
Hand of Silumgar
Creature - Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 1
{1}{B}
Hand of Silumgar
Creature - Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 1
{1}{W}{B}
Harsh Sustenance
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
{1}{W}
Herald of Dromoka
Creature - Human Warrior
Vigilance

Other Warrior creatures you control have vigilance.
2 / 2
{1}{W}
Herald of Dromoka
Creature - Human Warrior
Vigilance

Other Warrior creatures you control have vigilance.
2 / 2
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{3}{B}
Raiders' Spoils
Enchantment
Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{3}{W}
Timely Hordemate
Creature - Human Warrior
Raid -- When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2