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Tough to kill, Quick pump-ups, pay life for mutagenic growths and feed the clan to weather your opponent. Budget friendly, almost. Admittedly, I started with just 4 leatherback baloths and tuskers or garruk's companion on the cheaper side of things and the deck still works well with more 2 droppers. Here, I'm just playing around with diversity and keeping it fun with haste-y Groundbreaker and the Ram-gang and other miscellaneous 1x cards like bow of nylea and hunger of the howlpack. Considering this deck is still far below $100, it is probably worth the money for another Dungrove elder, and/or feel free to add some collective companies, and especially the 4th rancor(giant growth sitting in as proxy and throwback homage). Could sideboard rampant growth or khalani something or elf-help and bigger stompers for longer end game, along with artifact/enchantment control. I'm thinking a good sideboard could completely transform this deck. I find it's fast, but not insanely so. Speed only comes from the low drop(nothing above 3, mostly 1) and let's you see many multi-creature turns, productive early game, and then just keep the trample grinding for the probable win at turn four or five.
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|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|
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