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Welcome! My name is Alden, and this is a bit of a primer for Bant spirits, with an emphasis on the list that I am personally running, and a couple instances of touching on the UW variant! I'll be breaking this up into a few sections; The creatures, the Spells, and the Mana base!
Spirits is a creature based tempo deck in nearly all its' builds. Taking advantage of the abilities on creatures like Mausoleum Wanderer and Spell Queller to restrict our opponent's resources and put pressure on their life total at the same time. Modern is a format that asks its' players to utilize their mana in a very efficient manner, Which is why Spirits, in the hands of a competent pilot, is so strong. Being able to Tax our opponents' resources with things like Mausoleum Wanderer, Rattlechains, and the like, creates a pace of play that we control. Allowing us to be the aggressor, and close out the game while keeping our opponent a turn or two behind.
-CREATURES
...The creatures are the bread and butter of this deck. First, we have the Noble Hierarchs and Gilded Geese. These are ideally going to come down T1 in order to ramp us into either a T2 queller if need be, or a T3 Collected Company! But we also don't hate to see a Noble later in the game, as the exalted trigger is very useful for getting the little bit of extra reach we need to close out games in some cases.
Our only other 1 drop in the deck at the moment is Mausoleum Wanderer. This is one of our most useful spells, in that it allows us to negate things like sweepers in a pinch, or whatever else may be threatening our board state.
...Next we have our 2 drop creatures: Shacklegeist, Supreme Phantom, Rattlechains, and a single copy of Remorseful Cleric. This version of the list is no longer running Path to Exile in the mainboard, or the sideboard. Ramping our opponents is just far and away stronger than we would like in this current format. So we utilize Shacklegeist to tap down our opponents' threats that exceed a CMC of 4, and then anything under, we are able to use Skyclave Apparition from our 3 drop section. Supreme phantom is an easy card to cover, as it is a lord that is on curve in this deck, so pretty straight forward. Then, we have Rattlechains, which earns its' 4 slots by being both a counterspell for point removal such as Path, Damn, Fatal Push, etc. As well as granting every spirit in our hand flash. This means we can Flash in a Skyclave Apparition, or one of our lords. Lastly, we have Remorseful Cleric, which is just our Flex slot right now in the format. We're running this to either nuke our own Graveyard to negate something like Drown in the Loch, or nuke our opponent's Graveyard in the case of Dredge, or another Graveyard Strategy.
...This brings us to our 3 drops! Drogskol captain, Spell Queller, and Skyclave Apparition. These are all fairly straightforward if you've been playing modern for any length of time. So we won't delve into these.
-SPELLS....er Spell. We're running Collected Company. That's it. It's really good.
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