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Select Main Deck Cards

{3}{B}{B}
Aether Snap
Sorcery
Remove all counters from all permanents and exile all tokens.
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{5}{B}{B}
Behold the Beyond
Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
{X}{B}{B}
Black Sun's Zenith
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{4}{R}
Boulder Salvo
Sorcery
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.
{2}{W}
Call the Gatewatch
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{3}{R}
Chandra's Revolution
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{1}{G}
Clip Wings
Instant
Each opponent sacrifices a creature with flying.
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.

Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{3}{R}{R}
Cone of Flame
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
{G}
Confront the Unknown
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{R}
Consuming Sinkhole
Instant
Devoid (This card has no color.)

Choose one --

• Exile target land creature.

• Consuming Sinkhole deals 4 damage to target player or planeswalker.
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{2}{B}
Cruel Finality
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{B}
Demon's Grasp
Sorcery
Target creature gets -5/-5 until end of turn.
{2}{B}{B}
Demonic Pact
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen --

• Demonic Pact deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.
{4}{R}{R}
Devils' Playground
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}{U}
Divination
Sorcery
Draw two cards.
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{3}{G}
Dragonscale Boon
Instant
Put two +1/+1 counters on target creature and untap it.
{4}{G}
Dromoka's Gift
Instant
Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)
{R}
Dual Shot
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
{3}{B}
Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{B}
Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{3}{G}{U}
Ethereal Ambush
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{R}{R}
Fateful Showdown
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
{5}{R}
Fiery Fall
Instant
Fiery Fall deals 5 damage to target creature.

Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.

Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{G}
Fork in the Road
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{G}
Grapple with the Past
Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
{2}{W}
Healing Hands
Sorcery
Target player gains 4 life.

Draw a card.
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
{1}{R}
Incendiary Flow
Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{3}{G}{G}
Incremental Growth
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
{3}{R}
Inner Struggle
Instant
Target creature deals damage to itself equal to its power.
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{1}{U}
Just the Wind
Instant
Return target creature to its owner's hand.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{1}{W}
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
{1}{G}
Lead by Example
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{W}
Long Road Home
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{2}{B}
Make Obsolete
Instant
Creatures your opponents control get -1/-1 until end of turn.
{3}{G}
Might Beyond Reason
Instant
Put two +1/+1 counters on target creature.

Delirium -- Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
{G}
Might of the Masses
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{3}{B}
Mire's Malice
Sorcery
Target opponent discards two cards.

Awaken 3--{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}
Murderous Compulsion
Sorcery
Destroy target tapped creature.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.
{2}{G}
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Natural Obsolescence
Instant
Put target artifact on the bottom of its owner's library.
{4}{B}{B}{B}
Necromantic Selection
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
{3}{B}
Oblivion Strike
Sorcery
Devoid (This card has no color.)

Exile target creature.
{R}
Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
{2}{U}
Pieces of the Puzzle
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{R}
Processor Assault
Sorcery
Devoid (This card has no color.)

As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.

Processor Assault deals 5 damage to target creature.
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{1}{R}
Reality Hemorrhage
Instant
Devoid (This card has no color.)

Reality Hemorrhage deals 2 damage to any target.
{1}{B}
Reave Soul
Sorcery
Destroy target creature with power 3 or less.
{2}{G}{G}
Reclaiming Vines
Sorcery
Destroy target artifact, enchantment, or land.
{2}{B}
Renegade's Getaway
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
{3}{G}
Return to the Earth
Instant
Destroy target artifact, enchantment, or creature with flying.
{1}{B}{B}
Ruinous Path
Sorcery
Destroy target creature or planeswalker.

Awaken 4--{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Sandblast
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
{2}{R}
Savage Alliance
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.
{R}{R}
Searing Blood
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
{1}{G}
Seek the Wilds
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.

Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{R}
Shock
Instant
Shock deals 2 damage to any target.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{3}{R}
Structural Distortion
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
{1}{B}{B}
Succumb to Temptation
Instant
You draw two cards and you lose 2 life.
{3}{G}
Sudden Reclamation
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
{2}{U}
Sweep Away
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
{1}{G}
Swell of Growth
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
{1}{R}
Tears of Valakut
Instant
This spell can't be countered.

Tears of Valakut deals 5 damage to target creature with flying.
{6}{G}{G}{G}
The Great Aurora
Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
{4}{B}
Throttle
Instant
Target creature gets -4/-4 until end of turn.
{3}{B}{B}
Tidy Conclusion
Instant
Destroy target creature. You gain 1 life for each artifact you control.
{2}{G}
Unnatural Aggression
Instant
Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
{X}{B}{B}
Wake the Dead
Instant
Cast this spell only during combat on an opponent's turn.

Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
{2}{R}
Welding Sparks
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.