{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
{2}{G}
Alpine Grizzly
Creature - Bear
4 /
2
{1}{G}
Archers' Parapet
Creature - Wall
Defender
{1}{B}, {T}: Each opponent loses 1 life.
0 /
5
{2}{G}
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{2}{G}
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{3}{G}
Broodhunter Wurm
Creature - Wurm
4 /
3
{4}{G}{G}
Canopy Gorger
Creature - Wurm
6 /
5
{1}{G}
Defend the Hearth
Instant
Prevent all combat damage that would be dealt to players this turn.
{1}{G}
Earthen Arms
Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4--{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{G}
Elemental Uprising
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Giant Mantis
Creature - Insect
Reach (This creature can block creatures with flying.)
2 /
4
{4}
Grappling Hook
Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 /
1
{1}{G}
Lead by Example
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{2}{G}
Lifespring Druid
Creature - Elf Druid
{T}: Add one mana of any color.
2 /
1
{1}{G}
Loam Larva
Creature - Insect
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
1 /
3
{2}{G}
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{4}{G}
Nessian Asp
Creature - Snake
Reach
{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4 /
5
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 /
3
{2}{G}{G}
Nylea's Disciple
Creature - Centaur Archer
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3 /
3
{1}{G}
Nylea's Presence
Enchantment - Aura
Enchant land
When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.
{1}{G}
Oran-Rief Invoker
Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
2 /
2
{3}{G}{G}
Pine Walker
Creature - Elemental
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is turned face up, untap that creature.
5 /
5
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{2}{G}{G}
Reclaiming Vines
Sorcery
Destroy target artifact, enchantment, or land.
{3}{G}
Saddleback Lagac
Creature - Lizard
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
3 /
1
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}
Savage Surge
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
{4}
Seer's Sundial
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 /
2
{3}
Sultai Banner
Artifact
{T}: Add {B}, {G}, or {U}.
{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
{3}{G}
Sultai Flayer
Creature - Naga Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
3 /
4
{5}{G}
Tajuru Beastmaster
Creature - Elf Warrior Ally
Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
5 /
5
{4}{G}
Tajuru Pathwarden
Creature - Elf Warrior Ally
Vigilance, trample
5 /
4
{3}
Temur Banner
Artifact
{T}: Add {G}, {U}, or {R}.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
{4}{G}
Territorial Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4 /
4
{4}{G}{G}
Tusked Colossodon
Creature - Beast
6 /
5
{4}{G}{G}
Vulpine Goliath
Creature - Fox
Trample
6 /
5
{5}{G}{G}
Woolly Loxodon
Creature - Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)