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It's difficult to follow every deck of a standard event, but this deck stay good with this. plan? protect yourself from enemy attack then beat opponent with hulk or full your hand with kefnet to beat with it and/without gearhulk. G2 side out torrential for combustible gearhulks and do change with the side for better fit your opponent strategy. With this change when opponent try to exile all copy of torrential (if it can) you don't loose nothing because combustible are on the deck instead of torrential. I see the deck stay good without torrential because a 6/6 with first strike is anyway difficult to destroy (and if you have response for everything is much difficult to remove).
SIDE:
3x gideon >>> 3x incendiary flow
2x fumigate >>> 2x cast out
2x fumigate >>> 1x immolating glare + 1x essence scatter
2x fumigate + 2x cast out >>> 4x forsake the wordly
1x kefnet >>> 1x sphinx of the final word
4x torrential >>> 3x Combustible gearhulk + 1x sphinx (or 1x essence, 1x immolating)
2x fumigate + 2x cast out >>> 1x immolating + 3x incendiary flow
If you don't see lands you need, you can change 4x port town in 4x evolving wilds
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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