At the beginning of each player's draw step, that player draws an additional card, then discards a card.
{2}
Anvil of Bogardan
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
{4}
Font of Mythos
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
{4}
Font of Mythos
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
{4}
Font of Mythos
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
{4}{U}{U}
Forced Fruition
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}{U}
Jace Beleren
Legendary Planeswalker - Jace
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player mills twenty cards.
L:
3
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
-7: Any number of target players each draw twenty cards.
L:
4
{1}{U}
Jushi Apprentice
Creature - Human Wizard
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
1 /
2
--
Tomoya the Revealer
Legendary Creature - Human Wizard
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
1 /
2
{1}{U}
Jushi Apprentice
Creature - Human Wizard
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
1 /
2
--
Tomoya the Revealer
Legendary Creature - Human Wizard
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
1 /
2
{1}{U}
Jushi Apprentice
Creature - Human Wizard
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
1 /
2
--
Tomoya the Revealer
Legendary Creature - Human Wizard
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
1 /
2
{1}{U}
Jushi Apprentice
Creature - Human Wizard
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
1 /
2
--
Tomoya the Revealer
Legendary Creature - Human Wizard
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
1 /
2
{U}{U}
Kami of the Crescent Moon
Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
1 /
3
{4}{U}{U}{U}
Meishin, the Mind Cage
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
{U}
Minds Aglow
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
{U}
Minds Aglow
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
{U}
Minds Aglow
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
{U}
Minds Aglow
Sorcery
Join forces -- Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{8}{U}{U}
Sway of the Stars
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{5}{U}
Tomorrow, Azami's Familiar
Legendary Creature - Spirit
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
1 /
5
{3}
Walking Archive
Artifact Creature - Golem
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1 /
1
{3}
Walking Archive
Artifact Creature - Golem
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1 /
1
{3}
Walking Archive
Artifact Creature - Golem
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1 /
1
{3}
Walking Archive
Artifact Creature - Golem
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
1 /
1
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.