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Self-mill and dredge to victory. Start with two lands in hand, and use Satyr Wayfinder to ensure that you get four lands on the board. ASAP. Use Lotleth Troll to discard any grave minions in hand, then constantly cycle your dredge cards by dredging, then discarding them to feed the troll. By turn 4 you can have 1/3 of your deck in your graveyard, and a substantial trample creature that they should have to use removal on!
Mid-game, your goal is to have persistent bodies harassing at all costs. Narcomoeba, Haunted Dead and Bloodghast are the cards that will help you pull the Prized Amalgams back out of the graveyard nearly every turn. Using a Whip of Erebos on turn 4 gives all of these creatures lifelink, keeping you alive in some cases and allowing you to pull other creatures back from the graveyard to keep Amalgams on the board all game.
There are several possible win-conditions to this deck:
1) Waves of reviving Bloodghasts and Amalgams wearing down the opponent over several turns.
2) Oversized Lotleth Troll or Splinterfright trampling them to death.
3) Buff any evasive creature (Stinkweed, Troll, Splinterfright, Narcomoeba, Spirit from Haunted Dead) with the Nighthowler for serious damage.
4) My personal favorite, using Whip of Erebos to pull Kessig Cagebreakers out from the graveyard, having them attack with a 2/2 wolf for EVERY creature in your graveyard. Even only having 8 creatures in the graveyard means you are hitting for 19 total damage going wide with lifelink, and it will pull any amalgams out of your graveyard at the end of the turn!
Side Board is still in progress, though here's my reasoning for each card.
Caustic Caterpillar is enchantment and artifact removal that can still feed Lotleth Troll, Splinterfright and Nighthowler, as well as be targeted by Golgari Thug's death in a pinch.
Pithing Needle for Tormod's Crypt, Relic of Progenitus and other tap artifacts or other tap mechanics.
Brain Maggot is still a creature, and can give an early look at an opponent's hand to prep for games 2 and 3. It can also stall some nasty spells early, but don't count on it keeping things off the board for long. I easily start it in the main board when possible, but it would be first thing removed in second and third games.
Ghost Quarter for general Land Hate, slow down Tron and Ramp while attempting to unleash our combo by turn 4 or 5.
Necroplasm is our board wipe. It will enter the board and wipe any 0-cost creatures (tokens) at the end of the first turn, then incrementally remove 1-costs, 2-costs and 3-costs the longer it sticks around. What's better is that it's removal that can be dredged in a pinch, so while the card is awkward compared to most removal spells, the fact that it counts as a creature and you can pull it out of a graveyard on cue is too handy to replace with other spells in my opinion.
Maybeboard includes alternate lands if current lands are too expensive. I have also been debating Life From the Loam as a substitute for Satyr Wayfinder, but aside from being a spell instead of another creature it's only main drawback is the cost of the card compared to the utility gained by substituting a creature.
Let me know what you think!
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» | Revision 5 | July 27, 2018 | ajspel09 | |||
Revision 4 | July 27, 2018 | ajspel09 | ||||
Revision 3 | July 18, 2018 | ajspel09 | ||||
Revision 2 | July 15, 2018 | ajspel09 | ||||
Revision 1 | July 15, 2018 | ajspel09 |