Enchanted creature gets +1/+0 and can't be blocked.
{1}{U}
Aether Tunnel
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 /
2
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 /
2
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 /
2
{1}{U}
Invisible Stalker
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
1 /
1
{1}{U}
Invisible Stalker
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
1 /
1
{1}{U}
Invisible Stalker
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
1 /
1
{1}{U}
Invisible Stalker
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
1 /
1
{1}{W}{U}
Invocation of Saint Traft
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
{1}{W}{U}
Invocation of Saint Traft
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
{1}{W}{U}
Invocation of Saint Traft
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
{1}{W}{U}
Invocation of Saint Traft
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
{U}{U}{B}{B}
Nightveil Predator
Creature - Vampire
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
3
{U}{U}{B}{B}
Nightveil Predator
Creature - Vampire
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
3
{U}{U}{B}{B}
Nightveil Predator
Creature - Vampire
Flying, deathtouch
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
3
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
{3}
Sword of Fire and Ice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
{2}{U}
Trophy Mage
Creature - Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2 /
2
{2}{U}
Trophy Mage
Creature - Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2 /
2
{1}{W}{U}{B}
Zur the Enchanter
Legendary Creature - Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 /
4
{1}{W}
Squadron Hawk
Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 /
1
{1}{W}
Squadron Hawk
Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 /
1
{1}{W}
Squadron Hawk
Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 /
1
{1}{W}
Squadron Hawk
Creature - Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.