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{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{U}{U}{U}
Archmage's Charm
Instant
Choose one --

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.
{U}{U}{U}
Archmage's Charm
Instant
Choose one --

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.
{U}{U}{U}
Archmage's Charm
Instant
Choose one --

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.
{U}{U}{U}
Archmage's Charm
Instant
Choose one --

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.
--
Castle Ardenvale
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

{T}: Add {W}.

{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
{4}{U}{U}
Discover the Formula
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
{4}{U}{U}
Discover the Formula
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
{U}{R}
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
{U}{R}
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
{U}{R}
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
{U}{R}
Expressive Iteration
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{1}
Grafdigger's Cage
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.
--
Hall of Storm Giants
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.

{T}: Add {U}.

{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{2}{U}{U}
Memory Deluge
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
{W}
Portable Hole
Artifact
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
{W}
Portable Hole
Artifact
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
{W}
Portable Hole
Artifact
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
{W}
Portable Hole
Artifact
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{3}{W}{U}
Teferi, Hero of Dominaria
Legendary Planeswalker - Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
L: 4
{3}{W}{U}
Teferi, Hero of Dominaria
Legendary Planeswalker - Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
L: 4
{3}{W}{U}
Teferi, Hero of Dominaria
Legendary Planeswalker - Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
L: 4
{3}{W}{U}
Teferi, Hero of Dominaria
Legendary Planeswalker - Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

-3: Put target nonland permanent into its owner's library third from the top.

-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
L: 4
{R}
Unholy Heat
Instant
Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium -- Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.

{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.

Counter target spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.

Counter target spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.

Counter target spell unless its controller pays {3}.
{2}{U}
Mystical Dispute
Instant
This spell costs {2} less to cast if it targets a blue spell.

Counter target spell unless its controller pays {3}.
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
{R}
Unholy Heat
Instant
Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium -- Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.