Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}{W}
Absolver Thrull
Creature - Thrull Cleric
Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
2 / 3
{5}{G}
Arctic Nishoba
Creature - Cat Warrior
Trample

Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.
6 / 6
{6}{G}
Battering Wurm
Creature - Wurm
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Battering Wurm's power can't block it.
4 / 3
{6}{G}
Battering Wurm
Creature - Wurm
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Battering Wurm's power can't block it.
4 / 3
{6}{G}
Battering Wurm
Creature - Wurm
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Battering Wurm's power can't block it.
4 / 3
{2}{G}
Beastmaster's Magemark
Enchantment - Aura
Enchant creature

Creatures you control that are enchanted get +1/+1.

Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
{3}{W}
Conclave's Blessing
Enchantment - Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{2}{G}
Crash Landing
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
{2}{G}
Crash Landing
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{1}
Darksteel Axe
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}
{4}{G}
Dowsing Shaman
Creature - Centaur Shaman
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
3 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}
Forked-Branch Garami
Creature - Spirit
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
4 / 4
{1}{W}
Ghost Warden
Creature - Spirit
{T}: Target creature gets +1/+1 until end of turn.
1 / 1
{5}
Glass Golem
Artifact Creature - Golem
6 / 2
{5}
Glass Golem
Artifact Creature - Golem
6 / 2
{1}{G}{G}
Golgari Brownscale
Creature - Lizard
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
2 / 3
{6}{G}{G}
Goliath Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
7 / 6
{2}{G}
Gristleback
Creature - Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Sacrifice Gristleback: You gain life equal to Gristleback's power.
2 / 2
{2}{G}
Gristleback
Creature - Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Sacrifice Gristleback: You gain life equal to Gristleback's power.
2 / 2
{2}{G}
Gristleback
Creature - Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Sacrifice Gristleback: You gain life equal to Gristleback's power.
2 / 2
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{4}{G}{G}
Gruul Nodorog
Creature - Beast
{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4 / 4
{3}{G}
Gruul Scrapper
Creature - Human Berserker
When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.
3 / 2
{5}{W}
Harrier Griffin
Creature - Griffin
Flying

At the beginning of your upkeep, tap target creature.
3 / 3
{5}{W}
Harrier Griffin
Creature - Griffin
Flying

At the beginning of your upkeep, tap target creature.
3 / 3
{4}
Junktroller
Artifact Creature - Golem
Defender

{T}: Put target card from a graveyard on the bottom of its owner's library.
0 / 6
{4}
Junktroller
Artifact Creature - Golem
Defender

{T}: Put target card from a graveyard on the bottom of its owner's library.
0 / 6
{5}{W}
Kjeldoran Gargoyle
Creature - Gargoyle
Flying, first strike

Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
3 / 3
{1}
Peregrine Mask
Artifact - Equipment
Equipped creature has defender, flying, and first strike.

Equip {2}
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{G}{G}
Predatory Focus
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
{3}{G}{G}
Predatory Focus
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
{3}{G}{G}
Predatory Focus
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
{W}
Reciprocate
Instant
Exile target creature that dealt damage to you this turn.
{W}
Reciprocate
Instant
Exile target creature that dealt damage to you this turn.
{1}{G}
Resize
Instant
Target creature gets +3/+3 until end of turn.

Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
{4}{G}{G}
Root-Kin Ally
Creature - Elemental Warrior
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3 / 3
{3}{G}
Seek the Horizon
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{3}{G}{W}
Selesnya Sagittars
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Selesnya Sagittars can block an additional creature each combat.
2 / 5
{3}{G}
Simian Brawler
Creature - Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
3 / 3
{3}{W}
Sinstriker's Will
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
{4}{W}
Skyrider Trainee
Creature - Human Soldier
Skyrider Trainee has flying as long as it's enchanted.
3 / 3
{2}{G}{G}
Stampeding Serow
Creature - Antelope Beast
Trample

At the beginning of your upkeep, return a green creature you control to its owner's hand.
5 / 4
{1}{W}
Terashi's Verdict
Instant - Arcane
Destroy target attacking creature with power 3 or less.
{1}{W}
To Arms!
Instant
Untap all creatures you control.

Draw a card.
{1}{W}
To Arms!
Instant
Untap all creatures you control.

Draw a card.
{1}{W}
To Arms!
Instant
Untap all creatures you control.

Draw a card.
{2}{W}
Withstand
Instant
Prevent the next 3 damage that would be dealt to any target this turn.

Draw a card.