{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{R}{G}
Atarka's Command
Instant
Choose two --
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
{R}{G}
Atarka's Command
Instant
Choose two --
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
{R}{G}
Atarka's Command
Instant
Choose two --
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
{R}{G}
Atarka's Command
Instant
Choose two --
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 /
2
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 /
1
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 /
1
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 /
1
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 /
1
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 /
1
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 /
2
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 /
2
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 /
2
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R}
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 /
2
{R}
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 /
2
{R}
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 /
2
{R}
Goblin Guide
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 /
2
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 /
1
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 /
1
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 /
1
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 /
1
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 /
1
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 /
1
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 /
1
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 /
1
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
1 /
1
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
1 /
1
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
1 /
1
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
1 /
1
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.