Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 /
1
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 /
2
{4}{U}
Blinding Spray
Instant
Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
{1}{G}{U}
Bounding Krasis
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.)
When Bounding Krasis enters the battlefield, you may tap or untap target creature.
3 /
3
{3}{G}
Brawn
Creature - Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 /
3
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{G}
Citanul Woodreaders
Creature - Human Druid
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
1 /
4
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 /
1
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 /
3
{2}{G}
Devotee of Strength
Creature - Naga Wizard
{4}{G}: Target creature gets +2/+2 until end of turn.
3 /
2
{2}{U}
Divination
Sorcery
Draw two cards.
{U}
Downsize
Instant
Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{G}{U}
Elusive Krasis
Creature - Fish Mutant
Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 /
4
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{8}{G}
Feral Incarnation
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Create three 3/3 green Beast creature tokens.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Fruit of the First Tree
Enchantment - Aura
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
{G}
Gather Courage
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 /
3
{4}{G}{G}
Grunn, the Lonely King
Legendary Creature - Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
5 /
5
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 /
5
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch
Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 /
2
{1}{G}
Highland Game
Creature - Elk
When Highland Game dies, you gain 2 life.
2 /
1
{2}{U}
Hover Barrier
Creature - Illusion Wall
Defender, flying
0 /
6
{6}{G}
Howl of the Night Pack
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
{1}{U}
Hubris
Instant
Return target creature and all Auras attached to it to their owners' hands.
{U}
Hypnotic Siren
Enchantment Creature - Siren
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
1 /
1
{G}{U}
Icefeather Aven
Creature - Bird Shaman
Flying
Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
2 /
2
{3}{U}{U}
Illusory Gains
Enchantment - Aura
Enchant creature
You control enchanted creature.
Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.
{2}{G}{G}
Imperiosaur
Creature - Dinosaur
Spend only mana produced by basic lands to cast this spell.
5 /
5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{U}
Kiora, the Crashing Wave
Legendary Planeswalker - Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
-1: Draw a card. You may play an additional land this turn.
-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
L:
2
{2}{G}{U}
Krasis Incubation
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
{1}{G}
Lambholt Pacifist
Creature - Human Shaman Werewolf
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
3 /
3
--
Lambholt Butcher
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
3 /
3
{5}{G}
Maze Behemoth
Creature - Elemental
Trample
Multicolored creatures you control have trample.
5 /
4
{5}{U}
Maze Glider
Creature - Elemental
Flying
Multicolored creatures you control have flying.
3 /
5
{G}
Mending Touch
Instant
Regenerate target creature.
{4}{U}
Merrow Wavebreakers
Creature - Merfolk Soldier
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
3 /
3
{4}{U}
Mindeye Drake
Creature - Drake
Flying
When Mindeye Drake dies, target player mills five cards.
2 /
5
{3}{U}
Mindstatic
Instant
Counter target spell unless its controller pays {6}.
{2}{U}
Mirror Image
Creature - Shapeshifter
You may have Mirror Image enter the battlefield as a copy of a creature you control.
0 /
0
{2}{U}
Monastery Flock
Creature - Bird
Defender, flying
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 /
5
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{1}{U}
Neutralizing Blast
Instant
Counter target multicolored spell.
{2}{G}
New Horizons
Enchantment - Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
{X}{G}{U}
Nimbus Swimmer
Creature - Leviathan
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
0 /
0
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 /
1
{1}{G}
Quilled Wolf
Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
2 /
2
{3}{G}
Ravenous Leucrocota
Creature - Beast
Vigilance
{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
2 /
4
{5}{U}
River Serpent
Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U} ({U}, Discard this card: Draw a card.)
5 /
5
{4}{G}
Sagu Archer
Creature - Naga Archer
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 /
5
{1}{G}{G}
Scion of the Wild
Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
* /
*
{1}{G}{U}
Shapers of Nature
Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
3 /
3
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{2}{U}
Simic Fluxmage
Creature - Merfolk Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
1 /
2
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
{5}{G}{U}
Simic Sky Swallower
Creature - Leviathan
Flying, trample
Shroud (This creature can't be the target of spells or abilities.)
6 /
6
{3}{G}
Sultai Flayer
Creature - Naga Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
3 /
4
{5}{G}
Sylvan Bounty
Instant
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{3}{U}
Triton Cavalry
Creature - Merfolk Soldier
Heroic -- Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.
2 /
4
{U}
Triton Shorestalker
Creature - Merfolk Rogue
Triton Shorestalker can't be blocked.
1 /
1
{2}{U}{U}
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
{2}{U}
Whisk Away
Instant
Put target attacking or blocking creature on top of its owner's library.
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 /
3
{1}{G}
Winds of Qal Sisma
Instant
Prevent all combat damage that would be dealt this turn.
Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.