Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
{1}
Bloodforged Battle-Axe
Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip {2}
{1}{R}
Bloodrage Brawler
Creature - Minotaur Warrior
When Bloodrage Brawler enters the battlefield, discard a card.
4 /
3
{1}{R}
Bloodrage Brawler
Creature - Minotaur Warrior
When Bloodrage Brawler enters the battlefield, discard a card.
4 /
3
{1}{R}
Bloodrage Brawler
Creature - Minotaur Warrior
When Bloodrage Brawler enters the battlefield, discard a card.
4 /
3
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.
3 /
3
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.
3 /
3
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.
3 /
3
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn.
3 /
3
{1}
Didgeridoo
Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
{1}
Didgeridoo
Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
{1}
Didgeridoo
Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
{2}{R}{R}
Gorehorn Minotaurs
Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3 /
3
{2}{R}{R}
Gorehorn Minotaurs
Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3 /
3
{2}{R}{R}
Gorehorn Minotaurs
Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3 /
3
{1}{R}{R}
Hurloon Minotaur
Creature - Minotaur
2 /
3
{2}{R}
Kragma Butcher
Creature - Minotaur Warrior
Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
2 /
3
{3}{B}{R}
Kragma Warcaller
Creature - Minotaur Warrior
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
2 /
3
{3}{B}{R}
Kragma Warcaller
Creature - Minotaur Warrior
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
2 /
3
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{R}{R}
Neheb, the Eternal
Legendary Creature - Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
4 /
6
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{3}{R}{R}
Sethron, Hurloon General
Legendary Creature - Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
4 /
4
{2}{R}
Skophos Reaver
Creature - Minotaur Warrior
As long as it's your turn, Skophos Reaver gets +2/+0.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 /
3
{2}{R}
Skophos Reaver
Creature - Minotaur Warrior
As long as it's your turn, Skophos Reaver gets +2/+0.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 /
3
--
Sulfurous Springs
Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{3}{R}{R}
Tahngarth, Talruum Hero
Legendary Creature - Minotaur Warrior
Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4 /
4
{2}{R}{R}
Talruum Minotaur
Creature - Minotaur Berserker
Haste
3 /
3
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{1}{R}
Abrade
Instant
Choose one --
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
{2}{R}{R}
Anaba Spirit Crafter
Creature - Minotaur Shaman
Minotaur creatures get +1/+0.
1 /
3
{3}{R}
Coalition Warbrute
Creature - Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Trample
3 /
4
{1}{R}
Fall of the Hammer
Instant
Target creature you control deals damage equal to its power to another target creature.
{1}{R}
Fiendlash
Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip {2}{R}
{3}{R}{R}{R}{R}
Flame Wave
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
{4}{R}
Flurry of Horns
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
{2}{R}
Minotaur Sureshot
Creature - Minotaur Archer
Reach (This creature can block creatures with flying.)
{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
2 /
3
{2}{R}
Minotaur Sureshot
Creature - Minotaur Archer
Reach (This creature can block creatures with flying.)
{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
2 /
3
{2}{R}
Minotaur Sureshot
Creature - Minotaur Archer
Reach (This creature can block creatures with flying.)
{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
2 /
3
{R}
Overload
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
{4}{R}
Talruum Piper
Creature - Minotaur
All creatures with flying able to block Talruum Piper do so.
3 /
3
{4}{R}
Talruum Piper
Creature - Minotaur
All creatures with flying able to block Talruum Piper do so.
3 /
3
{2}
Void Mirror
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
{2}
Void Mirror
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.