Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
{1}{R}
Boiling Earth
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4--{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{R}
Boiling Earth
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4--{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{R}
Dragonmaster Outcast
Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
1 /
1
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{1}{B}
Grotesque Mutation
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{1}{R}
Madcap Skills
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{1}{R}
Madcap Skills
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{1}{R}
Madcap Skills
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample
Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 /
1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 /
1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
* /
*
{2}{B}
Nirkana Assassin
Creature - Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2 /
3
{2}{R}{R}
Ondu Champion
Creature - Minotaur Warrior Ally
Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
4 /
3
{1}{B}
Pale Rider of Trostad
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)
When Pale Rider of Trostad enters the battlefield, discard a card.
3 /
3
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 /
2
{B}
Shamble Back
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}{B}{B}
Soulcage Fiend
Creature - Demon
When Soulcage Fiend dies, each player loses 3 life.
3 /
2
{1}{B}{B}
Soulcage Fiend
Creature - Demon
When Soulcage Fiend dies, each player loses 3 life.
3 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 /
2
{1}{B}
Walking Corpse
Creature - Zombie
2 /
2
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 /
1
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.