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Select Main Deck Cards

{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{5}{W}{W}
Angel of Glory's Rise
Creature - Angel
Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4 / 6
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{X}{U}{U}{U}
Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
{3}{U}
Bond of Insight
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
{1}{W}
Call to Glory
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{2}{W}{W}{ // }{3}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{2}{W}
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Faces of the Past
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
{3}{W}
Faith's Reward
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
{X}{U}{U}
Fascination
Sorcery
Choose one --

• Each player draws X cards.

• Each player mills X cards.
{4}{W}
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
{3}{W}{W}
Fumigate
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{W}
Ghostway
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
{4}{W}
Gideon, Martial Paragon
Legendary Planeswalker - Gideon
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn.

0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
L: 5
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{U}
Jace, Ingenious Mind-Mage
Legendary Planeswalker - Jace
+1: Draw a card.

+1: Untap all creatures you control.

-9: Gain control of up to three target creatures.
L: 5
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{W}{U}
Lavinia, Azorius Renegade
Legendary Creature - Human Soldier
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
2 / 2
{2}{W}{W}
Lightmine Field
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
{2}{W}
Masako the Humorless
Legendary Creature - Human Advisor
Flash

Tapped creatures you control can block as though they were untapped.
2 / 1
{2}{U}
Mass Appeal
Sorcery
Draw a card for each Human you control.
{1}
Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{U}{U}
Narset's Reversal
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
{1}{U}
Persistent Petitioners
Creature - Human Advisor
{1}, {T}: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.
1 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{4}{U}
Psychic Spiral
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
{1}{W}
Rally of Wings
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
{W}
Rally the Troops
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Untap all creatures you control.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{3}{W}
Remembrance
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
{W}{U}{U}
Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
{X}{W}{W}
Return to the Ranks
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{1}{W}
Roar of the Kha
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine {1}{W} (Choose both if you pay the entwine cost.)
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{U}
Stream of Thought
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.

Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}
Thrumming Stone
Legendary Artifact
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
{1}{W}
To Arms!
Instant
Untap all creatures you control.

Draw a card.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
{W}{U}
Unsettled Mariner
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
2 / 2
{2}{W}
Village Bell-Ringer
Creature - Human Scout
Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4