Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{1}{B}
Aphemia, the Cacophony
Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
2 /
1
{1}{B}
Aphemia, the Cacophony
Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
2 /
1
{1}{B}
Aphemia, the Cacophony
Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
2 /
1
{2}{W}{W}
Archon of Sun's Grace
Creature - Archon
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 /
4
{2}{W}{W}
Archon of Sun's Grace
Creature - Archon
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 /
4
{2}{W}{W}
Archon of Sun's Grace
Creature - Archon
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation -- Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
3 /
4
{2}{W}
Dawn Evangel
Enchantment Creature - Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
2 /
3
{2}{W}
Dawn Evangel
Enchantment Creature - Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
2 /
3
{B}
Dead Weight
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{B}
Dead Weight
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{B}
Hateful Eidolon
Enchantment Creature - Spirit
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
1 /
2
{B}
Hateful Eidolon
Enchantment Creature - Spirit
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
1 /
2
{B}
Hateful Eidolon
Enchantment Creature - Spirit
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
1 /
2
{B}
Hateful Eidolon
Enchantment Creature - Spirit
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
1 /
2
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
{1}{B}
Mire's Grasp
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{B}
Rise to Glory
Sorcery
Choose one or both --
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
{3}{W}{B}
Rise to Glory
Sorcery
Choose one or both --
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
{1}{W}
Starfield Mystic
Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
2 /
2
{1}{W}
Starfield Mystic
Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
2 /
2
{1}{W}
Starfield Mystic
Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
2 /
2
{1}{W}
Starfield Mystic
Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.