When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0 /
1
{G}
Bond Beetle
Creature - Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0 /
1
{G}
Bond Beetle
Creature - Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0 /
1
{G}
Bond Beetle
Creature - Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0 /
1
{G}
Charging Badger
Creature - Badger
Trample
1 /
1
{G}
Charging Badger
Creature - Badger
Trample
1 /
1
{G}
Charging Badger
Creature - Badger
Trample
1 /
1
{G}
Charging Badger
Creature - Badger
Trample
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
2
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
2
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
2
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 /
2
{1}{G}
Greenwood Sentinel
Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{1}{G}
Greenwood Sentinel
Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{1}{G}
Greenwood Sentinel
Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{1}{G}
Greenwood Sentinel
Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{1}{G}
Ironshell Beetle
Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Ironshell Beetle
Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Ironshell Beetle
Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Ironshell Beetle
Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Kujar Seedsculptor
Creature - Elf Druid
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
1 /
2
{1}{G}
Kujar Seedsculptor
Creature - Elf Druid
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
1 /
2
{1}{G}
Kujar Seedsculptor
Creature - Elf Druid
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
1 /
2
{1}{G}
Kujar Seedsculptor
Creature - Elf Druid
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
1 /
2
{3}{G}
Living Totem
Creature - Plant Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
2 /
3
{3}{G}
Living Totem
Creature - Plant Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
2 /
3
{3}{G}
Living Totem
Creature - Plant Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
2 /
3
{3}{G}
Living Totem
Creature - Plant Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
2 /
3
{1}{G}
Satyr Grovedancer
Creature - Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Satyr Grovedancer
Creature - Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Satyr Grovedancer
Creature - Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Satyr Grovedancer
Creature - Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 /
0
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 /
0
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 /
0
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 /
0
{G}
Servant of the Scale
Creature - Human Soldier
Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
0 /
0
{G}
Servant of the Scale
Creature - Human Soldier
Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
0 /
0
{G}
Servant of the Scale
Creature - Human Soldier
Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
0 /
0
{G}
Servant of the Scale
Creature - Human Soldier
Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
0 /
0
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Timberland Guide
Creature - Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
1 /
1
{1}{G}
Glade Watcher
Creature - Elemental
Defender
Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
3 /
3
{1}{G}
Glade Watcher
Creature - Elemental
Defender
Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
3 /
3
{1}{G}
Glade Watcher
Creature - Elemental
Defender
Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
3 /
3
{1}{G}
Glade Watcher
Creature - Elemental
Defender
Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
3 /
3
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.