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Select Main Deck Cards

{1}{W/B}
Batwing Brume
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
{W/B}
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
{1}{W/B}{W/B}
Bloodied Ghost
Creature - Spirit
Flying

Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
3 / 3
{1}{W/B}
Cauldron Haze
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{2}{W/B}{W/B}{W/B}
Deathbringer Liege
Creature - Horror
Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.
3 / 4
{4}{W/B}{W/B}{W/B}
Debtors' Knell
Enchantment
({W/B} can be paid with either {W} or {B}.)

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
{W/B}{W/B}{W/B}{W/B}{W/B}
Divinity of Pride
Creature - Spirit Avatar
Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.
4 / 4
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.
{3}{W/B}{W/B}
Evershrike
Creature - Elemental Spirit
Flying

Evershrike gets +2/+2 for each Aura attached to it.

{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
2 / 2
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.
{2}{W/B}
Gwyllion Hedge-Mage
Creature - Hag Wizard
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
2 / 2
{2}{W/B}{W/B}
Harvest Gwyllion
Creature - Hag
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2 / 4
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)

Flying

Whenever Mourning Thrull deals damage, you gain that much life.
1 / 1
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 / 1
{W/B}
Nip Gwyllion
Creature - Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
{W/B}{W/B}
Orzhov Guildmage
Creature - Human Wizard
{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.
2 / 2
{3}{W/B}{W/B}{W/B}
Pyrrhic Revival
Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
{W/B}{W/B}{W/B}
Restless Apparition
Creature - Spirit
{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}{W/B}{W/B}
Stillmoon Cavalier
Creature - Zombie Knight
Protection from white and from black

{W/B}: Stillmoon Cavalier gains flying until end of turn.

{W/B}: Stillmoon Cavalier gains first strike until end of turn.

{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
2 / 1
{W/B}{W/B}{W/B}
Unmake
Instant
Exile target creature.