When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
1 /
3
{2}{U}
Coral Barrier
Creature - Wall
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
1 /
3
{2}{U}
Coral Barrier
Creature - Wall
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
1 /
3
{2}{U}
Coral Barrier
Creature - Wall
Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
1 /
3
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 /
5
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 /
5
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 /
5
{4}{U}{U}
Harbor Serpent
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5 /
5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}
Kraken Hatchling
Creature - Kraken
0 /
4
{U}
Kraken Hatchling
Creature - Kraken
0 /
4
{U}
Kraken Hatchling
Creature - Kraken
0 /
4
{U}
Kraken Hatchling
Creature - Kraken
0 /
4
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 /
1
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 /
1
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 /
1
{U}
Merfolk Spy
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
1 /
1
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{1}{U}
Psychic Venom
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 /
2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 /
2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 /
2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 /
2
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{U}
Silent Departure
Sorcery
Return target creature to its owner's hand.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.