You need to be logged in to do this.
When you have logged in, click the Aggiorna Sessione button and then try again.

Mardu Vehicles -- MBH Bellevue PPTQ (Standard)

    Questo mazzo non ha ancora Mi piace.

    Per ulteriori software Magic, inclusi Magic Workstation e Cockatrice:

    Per MTG Arena:

    Per Magic Online (MTGO):

    Per altri:

    Per giocare il tuo mazzo a un torneo ufficiale ("sanzionato DCI") ti serve un foglio di registrazione del mazzo. Qua puoi scaricare tale foglio precompilato con le carte presenti in questo mazzo!

    (-> Le tue impostazioni)

    Si prega di notare: questo non è un servizio ufficiale DCI. Quindi per favore assicurati sempre che il foglio contenga tutte le carte del tuo mazzo e soddisfi pienamente tutti i requisiti DCI. Se noti qualcosa di sbagliato, per favore faccelo sapere! DCI is a trademark of of Wizards of the Coast LLC.

    Per favore scegli le colonne che vorresti vedere:

    Went 4-1-1 at MoxBoardingHouse Bellevue PPTQ on June 30th.
    Made finals as 4th seed. Lost in first round of finals (Won first game, lost games 2, 3)

    I wasn't sure what to expect from Mardu Vehicles, but it's the standard deck I'm using to playing.
    Things going against this deck are Goblin Chainwhirler and the new planeswalker targeting rules.
    Not being able to hit planeswalkers with Chandra, Hazoret, or Unlicensed Disintegration -- really nerfs things.

    With all that said, Mardu Vehicles is still a very fast deck.

    Round One: Faced White/Black/Green
    Not really sure what this deck was about. Opponent had land issues both games. (2 lands in each game).
    Ran him over in both games.
    Game one -- was just die quickly. Saw two G/W lands, but no creatures.
    Game two -- he played a couple knight of malice. Doesn't stop Heart of Kiran.

    Round Two -- U/W Drake Heaven.
    I've been able to beat Drake Haven before, and usually matchup good against U/W
    Poor opening draws both games and wasn't able to recover.
    He made great use of the cycling healing salve (forget the name) both games.

    Round Three: U/B Scarab God
    Game One: I managed to steal this on a misplay. I got a decent start, then he got scarab god into play.
    I was at four, he was at 3. I had attacked with a scrounger and a courier into a champion of wits. I'm holding a fatal push and can kill the champion, but he has enough mana to activate scarab god (lots of graveyard targets to just be a chump blocker). He decided to fatal push the courier before I would have a chance to activate it. (I had a very weak chance of perhaps being to top deck a lightning strike which would also win). Anyway, after he killed the courier... he didn't have enough mana to activate scarab god to block -- so push champion of wits... scrounger for the win. In all fairness, he didn't know I had fatal push

    Game Two: I got a good start, but stalled out a little. He brought in Gifted Aetherborn.
    I was able to Lost Legacy all the Scarab Gods out of his deck, but yeah... stalled out.
    Ended up loosing to gearhulks.

    Game Three: We each got out to ok starts, I was able to neutralize his creatures better this game, and was also to get Ixalan's Binding onto the Scarab God.... so again no Scarab God thread.

    Round Four: R/B Aggro
    I was expecting to see a lot more R/B, or Mono Red... so yeah, it's on.
    This matchup is just race, and depends a lot of draws. Drawing lots of land is usually bad.

    Game One: Opponent has no land openers... end up mulligan'ing to four cards.
    I didn't have a great opening hand, but did get enough pressure to win pretty easily. I don't think I saw any creatures from his deck.

    Game Two: Kind of the opposite, I almost was able to stabilize at one life... but then lost to a chainwhirler.

    Game Three: He got a good start, but I was able to Settle the Wreckage his creatures away.
    He got me to two, I got him to six. Somebody looses next turn... I was able to get a pumped Toolcraft Exemplar thru with the help of Unlicensed Disintegration for the win. Was also holding a Lightning Strike

    Round Four: W/B/U Scarab God, Teferi, Gearhulks.
    Game One: I get a decent start and run him over.
    Game Two: I get a slow start and eventually his Teferi, Hero of Dominaria takes over.
    Game Three: Not a great start, but enough mana for some early four mana threats, and I think a scrounger.
    Anyway, I figured he was holding counters but still wanted to force action. Decided I would try to play Chandra last. Shalai, Followed by Hazoret, into Chandra. He didn't have an answer for Chandra, Torch of Defiance.
    I was able to ultimate Chandra and get the win. I did have two turns where I only drew land, so the game to draw out a little... but pulled out game three.

    My record at this point was 4-1, and put me in 4th place.

    Round 5: Draw
    We both should make top 8, so we draw into the finals.

    Quarter Finals:
    Round One: W/B/U Esper/Teferi
    Game One: Get a good start, do the mardu thing and run him over.
    Game Two: I mis-sideboarded here, I put him on a deck like the other W/B/U deck I faced, but post board he brought in a lot of creatures. I get an ok start, but he's able to stabilize and eventually run me over with gearhulk.
    Game Three: Seems to be even more creatures + Lyra, plus I get a bad opening hand (1 land -- Spire of Industry), followed by a mulligan into a 2 Aether Hub land hand. I didn't want to mulligan again, and was holding a Veteran Motorist to go land searching. I believe my hand was 2 aether hub, 2 Toolcraft Exemplar, 1 Veteran Motorist, and 1 Cultivator's Caravan. Almost a good start, but ended up being to slow. Got beaten turn 5 Lyra Dawnbringer.

    Anyway, still a pretty decent run from a deck that's soon to rotate out.




    Questo mazzo era legale in Standard (Stagione Apr 2018 — Oct 2018).

    Turno: Tua vita: Vita avversario: Segnalini veleno:
    Mano (0)
    Mazzo (0)
    Cimitero (0)
    Esilio (0)
    Tavolo (0)













    Sposta questa carta in:


    2 facce (tiro moneta)
    6 facce (d6)
    20 facce (d20)

    Pesca in automatico

    Stappa in automatico

    Doppio click per aprire i dettagli della carta

    Muovi selezionata in:

    Probabilità combinata
    Quantità min.:
    Calcolo personalizzato
    Se gioco una carta voltenel mio mazzo 60, quante probabilità ho di pescarla volte?
      Nome Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

    Probabilità Addizionali

    Incorpora ai forum o sito web
    Per forum e blog per favore seleziona una delle opzioni BB-Code. Per sito e forum che supportano HTML (es. Forum Community Wizards) puoi usare codice HTML.
    Link a questo mazzo
    Non ci sono ancora commenti su questo mazzo.
    Il nome delle carte in inglese sarà linkato automaticamente.
    In aggiunta, qui puoi usare il BBCode (ad esempio [b][/b], [url=...][/url] etc)!


    C'è stato un errore con la tua sessione di login:
    Puoi farlo in un'altra tab, così da non perdere i dati inseriti in questa. Una volta che hai fatto, clicca il pulsante Aggiorna Sessione e prova di nuovo.
    Se il problema persiste, per favore contattaci.