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{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{2}{W}
Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
{1}{W}{W}
Exultant Skymarcher
Creature - Vampire Soldier
Flying
2 / 3
{1}{W}{W}
Exultant Skymarcher
Creature - Vampire Soldier
Flying
2 / 3
{1}{W}{W}
Exultant Skymarcher
Creature - Vampire Soldier
Flying
2 / 3
{1}{W}{W}
Exultant Skymarcher
Creature - Vampire Soldier
Flying
2 / 3
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{W}
Rustwing Falcon
Creature - Bird
Flying
1 / 2
{W}
Rustwing Falcon
Creature - Bird
Flying
1 / 2
{W}
Rustwing Falcon
Creature - Bird
Flying
1 / 2
{W}
Rustwing Falcon
Creature - Bird
Flying
1 / 2
{W}{W}
Silverbeak Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
2 / 2
{W}{W}
Silverbeak Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
2 / 2
{W}{W}
Silverbeak Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
2 / 2
{W}{W}
Silverbeak Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
2 / 2
{1}{W}
Skyblade of the Legion
Creature - Vampire Soldier
Flying
1 / 3
{1}{W}
Skyblade of the Legion
Creature - Vampire Soldier
Flying
1 / 3
{1}{W}
Skyblade of the Legion
Creature - Vampire Soldier
Flying
1 / 3
{1}{W}
Skyblade of the Legion
Creature - Vampire Soldier
Flying
1 / 3
{1}{W}{W}
Steeling Stance
Instant
Creatures you control get +1/+1 until end of turn.

Forecast -- {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
{1}{W}{W}
Steeling Stance
Instant
Creatures you control get +1/+1 until end of turn.

Forecast -- {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
{1}{W}{W}
Steeling Stance
Instant
Creatures you control get +1/+1 until end of turn.

Forecast -- {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
{1}{W}{W}
Steeling Stance
Instant
Creatures you control get +1/+1 until end of turn.

Forecast -- {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Take Vengeance
Sorcery
Destroy target tapped creature.
{1}{W}
Take Vengeance
Sorcery
Destroy target tapped creature.
{1}{W}
Take Vengeance
Sorcery
Destroy target tapped creature.
{1}{W}
Take Vengeance
Sorcery
Destroy target tapped creature.