As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
{3}{W}
Avacynian Missionaries
Creature - Human Cleric
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
3 /
3
--
Lunarch Inquisitors
Creature - Human Cleric
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
3 /
3
{3}{W}
Avacynian Missionaries
Creature - Human Cleric
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
3 /
3
--
Lunarch Inquisitors
Creature - Human Cleric
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
3 /
3
{1}{W}
Blessed Alliance
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.
{1}{W}
Blessed Alliance
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.
{1}{W}
Blessed Alliance
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 /
2
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 /
2
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 /
2
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 /
2
{3}
Harvest Hand
Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
2 /
2
--
Scrounged Scythe
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip {2}
2 /
2
{3}
Harvest Hand
Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
2 /
2
--
Scrounged Scythe
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip {2}
2 /
2
{2}{G}{W}
Heron's Grace Champion
Creature - Human Knight
Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
3 /
3
{3}{G}
Intrepid Provisioner
Creature - Human Scout
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
3 /
3
{3}{G}
Intrepid Provisioner
Creature - Human Scout
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
3 /
3
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 /
1
--
It That Rides as One
Creature - Eldrazi Horror
First strike, trample, lifelink
1 /
1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 /
1
--
It That Rides as One
Creature - Eldrazi Horror
First strike, trample, lifelink
1 /
1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 /
1
--
It That Rides as One
Creature - Eldrazi Horror
First strike, trample, lifelink
1 /
1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 /
1
--
It That Rides as One
Creature - Eldrazi Horror
First strike, trample, lifelink
1 /
1
{2}{W}
Pious Evangel
Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
2 /
2
--
Wayward Disciple
Creature - Human Cleric
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
2 /
2
{2}{W}
Pious Evangel
Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
2 /
2
--
Wayward Disciple
Creature - Human Cleric
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
2 /
2
{2}{W}
Pious Evangel
Creature - Human Cleric
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
2 /
2
--
Wayward Disciple
Creature - Human Cleric
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
2 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{G}{W}
Sigarda, Heron's Grace
Legendary Creature - Angel
Flying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4 /
5
{3}
Slayer's Plate
Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
{4}{W}{W}
Subjugator Angel
Creature - Angel
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
4 /
3
{4}{W}{W}
Subjugator Angel
Creature - Angel
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
4 /
3
{1}{W}
Thalia's Lieutenant
Creature - Human Soldier
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
1 /
1
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 /
2
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Ulvenwald Mysteries
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
{2}{G}
Ulvenwald Mysteries
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.