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Select Main Deck Cards

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{1}{B}{B}
Agent of the Fates
Creature - Human Assassin
Deathtouch

Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 / 2
{1}{B}{B}
Agent of the Fates
Creature - Human Assassin
Deathtouch

Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 / 2
{1}{B}{B}
Agent of the Fates
Creature - Human Assassin
Deathtouch

Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 / 2
{1}{B}{B}
Agent of the Fates
Creature - Human Assassin
Deathtouch

Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 / 2
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{1}{W}{W}
Banisher Priest
Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 / 2
{1}{W}{W}
Banisher Priest
Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 / 2
{1}{W}{W}
Banisher Priest
Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 / 2
{1}{W}{W}
Banisher Priest
Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 / 2
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 / 1
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 / 1
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 / 1
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 / 1
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{3}{W}{W}
Dawnstrike Paladin
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 4
{3}{W}{W}
Dawnstrike Paladin
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 4
{3}{W}{W}
Dawnstrike Paladin
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 4
{3}{W}{W}
Dawnstrike Paladin
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 4
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{4}{W}{W}
Evangel of Heliod
Creature - Human Cleric
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 / 3
{4}{W}{W}
Evangel of Heliod
Creature - Human Cleric
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 / 3
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike

Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 / 2
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike

Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 / 2
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike

Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 / 2
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike

Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 / 2
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{1}{W}
God-Favored General
Creature - Human Soldier
Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
1 / 1
{1}{W}
God-Favored General
Creature - Human Soldier
Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
1 / 1
{1}{W}
God-Favored General
Creature - Human Soldier
Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
1 / 1
{1}{W}
God-Favored General
Creature - Human Soldier
Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
1 / 1
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.

Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 / 2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.

Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 / 2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.

Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 / 2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.

Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 / 2
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Mortal's Ardor
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.
1 / 2
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.
1 / 2
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.
1 / 2
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.
1 / 2
{1}{B}
Ordeal of Erebos
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.

When you sacrifice Ordeal of Erebos, target player discards two cards.
{1}{B}
Ordeal of Erebos
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.

When you sacrifice Ordeal of Erebos, target player discards two cards.
{1}{B}
Ordeal of Erebos
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.

When you sacrifice Ordeal of Erebos, target player discards two cards.
{1}{B}
Ordeal of Erebos
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.

When you sacrifice Ordeal of Erebos, target player discards two cards.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{3}{W}{W}
Ornitharch
Creature - Archon
Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
3 / 3
{3}{W}{W}
Ornitharch
Creature - Archon
Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
3 / 3
{3}{W}{W}
Ornitharch
Creature - Archon
Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
3 / 3
{3}{W}{W}
Ornitharch
Creature - Archon
Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
3 / 3
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{B}
Pain Seer
Creature - Human Wizard
Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
2 / 2
{1}{B}
Pain Seer
Creature - Human Wizard
Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
2 / 2
{1}{B}
Pain Seer
Creature - Human Wizard
Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
2 / 2
{1}{B}
Pain Seer
Creature - Human Wizard
Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
2 / 2
{2}{W}
Path of Bravery
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
{2}{W}
Path of Bravery
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
{2}{W}
Path of Bravery
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
{2}{W}
Path of Bravery
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 / 1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 / 1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 / 1
{W}{W}
Phalanx Leader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1 / 1
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{1}{W}
Setessan Battle Priest
Creature - Human Cleric
Heroic -- Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
1 / 3
{1}{W}
Setessan Battle Priest
Creature - Human Cleric
Heroic -- Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
1 / 3
{1}{W}
Setessan Battle Priest
Creature - Human Cleric
Heroic -- Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
1 / 3
{1}{W}
Setessan Battle Priest
Creature - Human Cleric
Heroic -- Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
1 / 3
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{3}{W}
Sunbond
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{3}{W}
Sunbond
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{3}{W}
Sunbond
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{3}{W}
Sunbond
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{2}{W}{B}
Triad of Fates
Legendary Creature - Human Wizard
{1}, {T}: Put a fate counter on another target creature.

{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.

{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
3 / 3
{2}{W}{B}
Triad of Fates
Legendary Creature - Human Wizard
{1}, {T}: Put a fate counter on another target creature.

{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.

{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
3 / 3
{2}{W}{B}
Triad of Fates
Legendary Creature - Human Wizard
{1}, {T}: Put a fate counter on another target creature.

{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.

{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
3 / 3
{2}{W}{B}
Triad of Fates
Legendary Creature - Human Wizard
{1}, {T}: Put a fate counter on another target creature.

{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.

{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
3 / 3
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 / 2
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 / 2
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 / 2
{2}{B}
Xathrid Necromancer
Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
2 / 2

{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{B}
Dark Betrayal
Instant
Destroy target black creature.
{B}
Dark Betrayal
Instant
Destroy target black creature.
{B}
Dark Betrayal
Instant
Destroy target black creature.
{B}
Dark Betrayal
Instant
Destroy target black creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{1}{W}
Glare of Heresy
Sorcery
Exile target white permanent.
{1}{W}
Glare of Heresy
Sorcery
Exile target white permanent.
{1}{W}
Glare of Heresy
Sorcery
Exile target white permanent.
{1}{W}
Glare of Heresy
Sorcery
Exile target white permanent.
{1}{W}
Hold at Bay
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
{1}{W}
Hold at Bay
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
{1}{W}
Hold at Bay
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
{1}{W}
Hold at Bay
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.
2 / 1
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.
2 / 1
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.
2 / 1
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.
2 / 1
{1}{W}
Spirit of the Labyrinth
Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3 / 1
{1}{W}
Spirit of the Labyrinth
Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3 / 1
{1}{W}
Spirit of the Labyrinth
Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3 / 1
{1}{W}
Spirit of the Labyrinth
Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3 / 1