Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{R}{G}
Fires of Yavimaya
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{W}
Global Ruin
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
{5}{R}
Halam Djinn
Creature - Djinn
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
6 /
5
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 /
3
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Nomadic Elf
Creature - Elf Nomad
{1}{G}: Add one mana of any color.
2 /
2
{3}{W}{U}
Ordered Migration
Sorcery
Domain -- Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Probe
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
{2}{U}
Probe
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
{3}{G}
Quirion Trailblazer
Creature - Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
2
{3}{G}
Quirion Trailblazer
Creature - Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
2
{4}{G}{W}
Sabertooth Nishoba
Creature - Cat Beast Warrior
Trample, protection from blue and from red
5 /
5
{4}{G}
Serpentine Kavu
Creature - Kavu
{R}: Serpentine Kavu gains haste until end of turn.
4 /
4
{3}{U}{ // }{3}{B}
Spite // Malice
Instant // Instant
Counter target noncreature spell.
Destroy target nonblack creature. It can't be regenerated.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{G}
Thornscape Apprentice
Creature - Human Wizard
{R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature.
1 /
1
{G}
Thornscape Apprentice
Creature - Human Wizard
{R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature.
1 /
1
{G}
Thornscape Apprentice
Creature - Human Wizard
{R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature.
1 /
1
{1}{R}
Tribal Flames
Sorcery
Domain -- Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
{1}{R}
Tribal Flames
Sorcery
Domain -- Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
{2}{R}{G}
Voracious Cobra
Creature - Snake
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
2 /
2
{2}{R}{G}
Voracious Cobra
Creature - Snake
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
2 /
2
{G}{ // }{W}
Wax // Wane
Instant // Instant
Target creature gets +2/+2 until end of turn.
Destroy target enchantment.
{G}{ // }{W}
Wax // Wane
Instant // Instant
Target creature gets +2/+2 until end of turn.
Destroy target enchantment.
{5}{W}
Wayfaring Giant
Creature - Giant
Domain -- Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
1 /
3
{R}{G}
Yavimaya Barbarian
Creature - Elf Barbarian
Protection from blue
2 /
2
{R}{G}
Yavimaya Barbarian
Creature - Elf Barbarian
Protection from blue
2 /
2
{5}{U}
Zanam Djinn
Creature - Djinn
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
5 /
6
{5}{U}
Zanam Djinn
Creature - Djinn
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.