Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{R}{W}
Deafening Clarion
Sorcery
Choose one or both --
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
{1}{R}{W}
Deafening Clarion
Sorcery
Choose one or both --
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
{1}{R}{W}
Deafening Clarion
Sorcery
Choose one or both --
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
{3}{R}
Dreadhorde Twins
Creature - Zombie Jackal Warrior
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
2 /
2
{3}{R}
Dreadhorde Twins
Creature - Zombie Jackal Warrior
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
2 /
2
{5}{W}{W}
Elesh Norn, Grand Cenobite
Legendary Creature - Phyrexian Praetor
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
4 /
7
{5}{W}{W}
Elesh Norn, Grand Cenobite
Legendary Creature - Phyrexian Praetor
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
4 /
7
{4}{U}
Eternal Skylord
Creature - Zombie Wizard
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
3 /
3
{4}{U}
Eternal Skylord
Creature - Zombie Wizard
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
3 /
3
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 /
6
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 /
6
{3}{W}{W}
God-Eternal Oketra
Legendary Creature - Zombie God
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3 /
6
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
{R}
Grim Initiate
Creature - Zombie Warrior
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{R}
Kraum, Ludevic's Opus
Legendary Creature - Zombie Horror
Flying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
4 /
4
{3}{U}{R}
Kraum, Ludevic's Opus
Legendary Creature - Zombie Horror
Flying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
4 /
4
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 /
1
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{2}{W}
Phyrexian Unlife
Enchantment
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
{2}{W}
Phyrexian Unlife
Enchantment
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{5}{U}
Rooftop Storm
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
{5}{U}
Rooftop Storm
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 /
2
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 /
2
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 /
2
{3}{U}
Undead Alchemist
Creature - Zombie
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4 /
2
{3}{U}
Undead Alchemist
Creature - Zombie
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4 /
2
{2}{R}
War Cadence
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
{2}{R}
War Cadence
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
{2}{R}
War Cadence
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.