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Select Main Deck Cards

{5}
Adarkar Sentinel
Artifact Creature - Soldier
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
3 / 3
{1}{W}{W}
Adarkar Unicorn
Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
2 / 2
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{4}{R}
Ambush Party
Creature - Human Rogue
First strike, haste
3 / 1
{2}
Amulet of Kroog
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
{3}{R}
Anaba Bodyguard
Creature - Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2 / 3
{3}
Arcum's Whistle
Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
{3}{G}
Aurochs
Creature - Aurochs
Trample

Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2 / 3
--
Aysen Abbey
Land
{T}: Add {C}.

{1}, {T}: Add {W}.

{2}, {T}: Add {G} or {U}.
{1}{U}
Balduvian Conjurer
Creature - Human Wizard
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
0 / 2
{2}{R}
Barbarian Guides
Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1 / 2
{2}{R}
Barbarian Guides
Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1 / 2
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{W}
Black Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.
{1}{W}
Blessed Wine
Instant
You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.
{3}{W}
Blinking Spirit
Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
2 / 2
{W}
Blue Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
{W}
Blue Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{W}
Brainwash
Enchantment - Aura
Enchant creature

Enchanted creature can't attack unless its controller pays {3}.
{2}{U}{U}
Breath of Dreams
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep {1}."
{G}
Brown Ouphe
Creature - Ouphe
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
1 / 1
{G}
Brown Ouphe
Creature - Ouphe
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
1 / 1
{B}
Burnt Offering
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{3}{G}
Carnivorous Plant
Creature - Plant Wall
Defender
4 / 5
{1}{R}{R}
Cave People
Creature - Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.

{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1 / 4
{G}{G}
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{1}{B}
Cloak of Confusion
Enchantment - Aura
Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
{U}
Cloak of Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{4}
Clockwork Steed
Artifact Creature - Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
0 / 3
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{3}{G}{G}
Cockatrice
Creature - Cockatrice
Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2 / 4
{9}
Colossus of Sardia
Artifact Creature - Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

{9}: Untap Colossus of Sardia. Activate only during your upkeep.
9 / 9
{2}{W}
Cooperation
Enchantment - Aura
Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{W}
Cooperation
Enchantment - Aura
Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{W}
Cooperation
Enchantment - Aura
Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}
Crown of the Ages
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
{2}{B}{B}
Cursed Land
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
{1}{B}
Cyclopean Mummy
Creature - Zombie
When Cyclopean Mummy dies, exile it.
2 / 1
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{4}{U}
Dark Maze
Creature - Wall
Defender (This creature can't attack.)

{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4 / 5
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{W}
Death Ward
Instant
Regenerate target creature.
{B}{B}
Deathgrip
Enchantment
{B}{B}: Counter target green spell.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{2}{G}
Dire Wolves
Creature - Wolf
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{2}{R}{R}
Dragon Whelp
Creature - Dragon
Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2 / 3
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{3}{B}
Drift of the Dead
Creature - Wall
Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
* / *
{2}{R}
Dwarven Nomad
Creature - Dwarf Nomad
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{R}
Dwarven Trader
Creature - Dwarf
1 / 1
{R}
Dwarven Trader
Creature - Dwarf
1 / 1
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{1}{U}
Enervate
Instant
Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Enslaved Scout
Creature - Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2 / 2
{3}{R}{R}
Eron the Relentless
Legendary Creature - Human Rogue
Haste

{R}{R}{R}: Regenerate Eron the Relentless.
5 / 2
{U}{U}{U}
Erosion
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
{U}{U}{U}
Erosion
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
{2}{U}
Errant Minion
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
{1}{R}
Errantry
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.
{1}{G}{G}
Essence Filter
Sorcery
Destroy all enchantments or all nonwhite enchantments.
{U}
Essence Flare
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
{R}
Eternal Warrior
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.
{W}{W}
Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
{W}{W}
Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{2}{W}
Femeref Scouts
Creature - Human Scout
1 / 4
{2}{W}
Femeref Scouts
Creature - Human Scout
1 / 4
{2}{B}
Feral Shadow
Creature - Nightstalker
Flying
2 / 1
{R}{G}{W}
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{3}{R}{R}
Fissure
Instant
Destroy target creature or land. It can't be regenerated.
{3}{R}{R}
Fissure
Instant
Destroy target creature or land. It can't be regenerated.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{G}
Folk of An-Havva
Creature - Human
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1 / 1
{4}{G}
Folk of the Pines
Creature - Dryad
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
2 / 5
{2}{G}
Forbidden Lore
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
{2}{U}
Force Void
Instant
Counter target spell unless its controller pays {1}.

Draw a card at the beginning of the next turn's upkeep.
{1}{W}{W}
Fortified Area
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{B}
Foul Familiar
Creature - Spirit
Foul Familiar can't block.

{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
3 / 1
{2}{G}
Foxfire
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Foxfire
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Foxfire
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{G}
Freyalise Supplicant
Creature - Human Cleric
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
1 / 1
{2}{B}
Frozen Shade
Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
0 / 1
{3}{B}{R}
Fumarole
Sorcery
As an additional cost to cast this spell, pay 3 life.

Destroy target creature and target land.
{W}
Fylgja
Enchantment - Aura
Enchant creature

Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.

{2}{W}: Put a healing counter on Fylgja.
{2}{G}
Fyndhorn Brownie
Creature - Ouphe
{2}{G}, {T}: Untap target creature.
1 / 1
{2}{G}
Fyndhorn Brownie
Creature - Ouphe
{2}{G}, {T}: Untap target creature.
1 / 1
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{1}{B}{B}
Gangrenous Zombies
Creature - Zombie
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
2 / 2
{1}{B}{B}
Gangrenous Zombies
Creature - Zombie
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
2 / 2
{2}{U}
Gaseous Form
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{B}{R}
Ghostly Flame
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.
{1}{U}
Giant Tortoise
Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1 / 1
{1}{U}
Giant Tortoise
Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1 / 1
{2}{R}
Glacial Crevasses
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
{1}
Glasses of Urza
Artifact
{T}: Look at target player's hand.
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{1}{R}
Goblin Kites
Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
{1}{R}
Goblin Sappers
Creature - Goblin
{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.

{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
1 / 1
{3}{R}
Goblin Snowman
Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
1 / 1
{1}{R}
Goblin Tinkerer
Creature - Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
1 / 2
{2}{R}
Gray Ogre
Creature - Ogre
2 / 2
{1}{R}{R}
Grizzled Wolverine
Creature - Wolverine
{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
2 / 2
{1}{G}{G}
Hail Storm
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
{W}
Heal
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.
{3}{R}
Heart Wolf
Creature - Wolf
First strike

{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
2 / 2
{3}{R}
Hill Giant
Creature - Giant
3 / 3
{1}{W}
Hipparion
Creature - Horse
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
1 / 3
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{3}{G}{W}
Hymn of Rebirth
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{W}
Icatian Moneychanger
Creature - Human
Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
0 / 2
{4}
Ice Cauldron
Artifact
{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.

{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
{X}{U}{U}
Iceberg
Enchantment
Iceberg enters the battlefield with X ice counters on it.

{3}: Put an ice counter on Iceberg.

Remove an ice counter from Iceberg: Add {C}.
{R}
Immolation
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.
{R}
Imposing Visage
Enchantment - Aura
Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
{2}{U}
Infuse
Instant
Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{1}{R}
Ironclaw Orcs
Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
2 / 2
{2}{W}{W}
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
{6}{R}
Karplusan Giant
Creature - Giant
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
3 / 3
{6}{R}
Karplusan Giant
Creature - Giant
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
3 / 3
{W}
Kelsinko Ranger
Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
1 / 1
{B}
Kjeldoran Dead
Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.

{B}: Regenerate Kjeldoran Dead.
3 / 1
{3}{W}
Kjeldoran Elite Guard
Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
2 / 2
{2}{W}
Kjeldoran Skyknight
Creature - Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Kjeldoran Warrior
Creature - Human Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{X}{R}
Lava Burst
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
{1}{W}{W}
Leeches
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
{1}{B}{B}
Legions of Lim-Dûl
Creature - Zombie
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
2 / 3
{B}
Leshrac's Rite
Enchantment - Aura
Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
{1}{B}{B}
Lim-Dûl's Cohort
Creature - Zombie
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
2 / 3
{1}{B}
Lim-Dûl's Hex
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
{3}{G}
Marsh Viper
Creature - Snake
Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 2
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{W}
Mesa Pegasus
Creature - Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}{B}
Mind Ravel
Sorcery
Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.
{X}{3}{B}
Mind Warp
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
{1}{B}
Mire Shade
Creature - Shade
{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.
1 / 1
{3}
Misers' Cage
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
{R}
Mons's Goblin Raiders
Creature - Goblin
1 / 1
{1}{W}{W}
Morale
Instant
Attacking creatures get +1/+1 until end of turn.
{1}{W}{W}
Morale
Instant
Attacking creatures get +1/+1 until end of turn.
{W}
Mtenda Herder
Creature - Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1 / 1
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{G}
Nafs Asp
Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1 / 1
{1}{B}{B}
Necrite
Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2 / 2
{3}{B}
Norritt
Creature - Imp
{T}: Untap target blue creature.

{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1 / 1
--
Oasis
Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
{1}{R}{R}
Orcish Farmer
Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
2 / 2
{R}{R}
Orcish Healer
Creature - Orc Cleric
{R}{R}, {T}: Target creature can't be regenerated this turn.

{B}{B}{R}, {T}: Regenerate target black or green creature.

{R}{G}{G}, {T}: Regenerate target black or green creature.
1 / 1
{R}
Orcish Lumberjack
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1 / 1
{3}{R}
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
{2}{R}
Orcish Veteran
Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.

{R}: Orcish Veteran gains first strike until end of turn.
2 / 2
{R}
Panic
Instant
Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.
{R}
Panic
Instant
Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.
{B}
Paralyze
Enchantment - Aura
Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{1}{W}
Pikemen
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{W}
Pikemen
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
{1}{U}
Power Leak
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
{1}{U}
Power Leak
Enchantment - Aura
Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{2}{G}
Pradesh Gypsies
Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{1}{W}
Prismatic Ward
Enchantment - Aura
Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{W}
Purelace
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{3}{G}
Radjan Spirit
Creature - Spirit
{T}: Target creature loses flying until end of turn.
3 / 2
{W}{W}
Rally
Instant
Blocking creatures get +1/+1 until end of turn.
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{W}
Red Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by red creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
{W}
Red Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.
{1}{U}{U}
Reef Pirates
Creature - Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
2 / 2
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{W}{W}
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
{G}
Rime Dryad
Creature - Dryad
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
1 / 2
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{G}
Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
{U}
Sapphire Charm
Instant
Choose one --

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{X}{R}{G}
Savage Twister
Sorcery
Savage Twister deals X damage to each creature.
{2}{B}
Scathe Zombies
Creature - Zombie
2 / 2
{G}
Scryb Sprites
Creature - Faerie
Flying
1 / 1
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
{2}{R}
Searing Spear Askari
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{1}{B}
Seizures
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
{1}{B}
Seizures
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
{1}{B}{B}
Sengir Bats
Creature - Bat
Flying

Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
1 / 2
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{4}{G}{G}
Shambling Strider
Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
5 / 5
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{B}{R}
Shauku's Minion
Creature - Human Minion
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
2 / 2
{1}{W}
Shield Bearer
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0 / 3
{U}
Siren's Call
Instant
Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
{1}{R}{R}
Sisters of the Flame
Creature - Human Shaman
{T}: Add {R}.
2 / 2
{2}{U}
Snowfall
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
{2}
Soldevi Digger
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
{B}
Songs of the Damned
Instant
Add {B} for each creature card in your graveyard.
{2}{B}
Soul Kiss
Enchantment - Aura
Enchant creature

{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
{X}{U}
Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
{G}{G}
Spore Flower
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
0 / 1
{1}{G}{G}
Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
{2}{R}{R}
Stone Giant
Creature - Giant
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
3 / 4
{1}{R}{G}
Stormbind
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
{3}
Sunstone
Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
{G}
Tarpan
Creature - Horse
When Tarpan dies, you gain 1 life.
1 / 1
{G}
Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.
1 / 1
{1}{R}
The Brute
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0.

{R}{R}{R}: Regenerate enchanted creature.
{5}
The Hive
Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
{2}{U}
Thirst
Enchantment - Aura
Enchant creature

When Thirst enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
{G}{G}
Thoughtleech
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
{G}
Tinder Wall
Creature - Plant Wall
Defender (This creature can't attack.)

Sacrifice Tinder Wall: Add {R}{R}.

{R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
0 / 3
{G}
Tinder Wall
Creature - Plant Wall
Defender (This creature can't attack.)

Sacrifice Tinder Wall: Add {R}{R}.

{R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
0 / 3
{3}{R}
Tor Giant
Creature - Giant
3 / 3
{2}{B}
Touch of Death
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.
{W}
Trade Caravan
Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.
1 / 1
{2}{W}
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{R}
Tunnel
Instant
Destroy target Wall. It can't be regenerated.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{1}{G}{G}
Venom
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
{2}{G}
Wall of Brambles
Creature - Plant Wall
Defender (This creature can't attack.)

{G}: Regenerate Wall of Brambles.
2 / 3
{2}{R}
Wall of Dust
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
1 / 4
{G}
Wall of Wood
Creature - Wall
Defender (This creature can't attack.)
0 / 3
{3}
War Chariot
Artifact
{3}, {T}: Target creature gains trample until end of turn.
{3}{G}
War Mammoth
Creature - Elephant
Trample
3 / 3
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{B}
Weakness
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-1.
{W}
White Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}
Willow Faerie
Creature - Faerie
Flying
1 / 2
{1}{G}{G}
Woolly Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
2 / 3
{X}{B}{B}
Word of Binding
Sorcery
Tap X target creatures.
{U}
Word of Undoing
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
{3}{G}{G}
Yavimaya Ancients
Creature - Treefolk
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
2 / 7
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{2}{U}
Zuran Spellcaster
Creature - Human Wizard
{T}: Zuran Spellcaster deals 1 damage to any target.
1 / 1