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Select Main Deck Cards

{1}{W}
Abeyance
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.
{1}{W}
Abeyance
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.
{3}{B}{B}
Annihilate
Instant
Destroy target nonblack creature. It can't be regenerated.

Draw a card.
{3}{B}{B}
Annihilate
Instant
Destroy target nonblack creature. It can't be regenerated.

Draw a card.
{B}
Aphotic Wisps
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.
{B}
Aphotic Wisps
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{R}
Burnout
Instant
Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.
{1}{R}
Burnout
Instant
Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{2}{W}
Cease-Fire
Instant
Target player can't cast creature spells this turn.

Draw a card.
{2}{W}
Cease-Fire
Instant
Target player can't cast creature spells this turn.

Draw a card.
{2}{U}
Council of Advisors
Creature - Human Advisor
When Council of Advisors enters the battlefield, draw a card.
1 / 1
{R}
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn.

Draw a card.
{2}{B}
Dark Dabbling
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
{2}{W}
Dazzling Beauty
Instant
Cast this spell only during the declare blockers step.

Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)

Draw a card at the beginning of the next turn's upkeep.
{B}
Dredge
Instant
Sacrifice a creature or land.

Draw a card.
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{6}{R}
Ember Shot
Instant
Ember Shot deals 3 damage to any target.

Draw a card.
{6}{R}
Ember Shot
Instant
Ember Shot deals 3 damage to any target.

Draw a card.
{1}{W}
Equal Treatment
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.

Draw a card.
{1}{G}
Feral Instinct
Instant
Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{G}
Feral Instinct
Instant
Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Fevered Strength
Instant
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Fevered Strength
Instant
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Foxfire
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{R}
Gorilla War Cry
Instant
Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.
{1}{R}
Gorilla War Cry
Instant
Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.
{4}{U}
Gryff Vanguard
Creature - Human Knight
Flying

When Gryff Vanguard enters the battlefield, draw a card.
3 / 2
{4}{U}
Gryff Vanguard
Creature - Human Knight
Flying

When Gryff Vanguard enters the battlefield, draw a card.
3 / 2
{3}{B}
Instill Infection
Instant
Put a -1/-1 counter on target creature.

Draw a card.
{2}{U}
Jolt
Instant
You may tap or untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{2}{U}
Jolt
Instant
You may tap or untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 / 3
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 / 3
{2}{B}
Krovikan Fetish
Enchantment - Aura
Enchant creature

When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1.
{2}{B}
Krovikan Fetish
Enchantment - Aura
Enchant creature

When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1.
{1}{W}
Lightning Blow
Instant
Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{U}
Merchant of Secrets
Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
1 / 1
{2}{U}
Merchant of Secrets
Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
1 / 1
{2}{B}
Mind Ravel
Sorcery
Target player discards a card.

Draw a card at the beginning of the next turn's upkeep.
{1}{R}{R}
Orcish Cannonade
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.

Draw a card.
{R}
Panic
Instant
Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{2}{G}
Pyknite
Creature - Ouphe
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{2}{G}
Pyknite
Creature - Ouphe
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{2}{G}
Pyknite
Creature - Ouphe
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{2}{G}
Pyknite
Creature - Ouphe
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.

Draw a card.
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.

Draw a card.
{3}{U}
Scatter Arc
Instant
Counter target noncreature spell.

Draw a card.
{3}{U}
Scatter Arc
Instant
Counter target noncreature spell.

Draw a card.
{4}{W}
Second Thoughts
Instant
Exile target attacking creature.

Draw a card.
{4}{W}
Second Thoughts
Instant
Exile target attacking creature.

Draw a card.
{3}{G}
Shaman of Spring
Creature - Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
2 / 2
{3}{G}
Shaman of Spring
Creature - Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
2 / 2
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{2}{B}
Slay
Instant
Destroy target green creature. It can't be regenerated.

Draw a card.
{1}{B}
Soul Rend
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.
{3}{G}
Striped Bears
Creature - Bear
When Striped Bears enters the battlefield, draw a card.
2 / 2
{3}{G}
Striped Bears
Creature - Bear
When Striped Bears enters the battlefield, draw a card.
2 / 2
{3}{G}
Sudden Strength
Instant
Target creature gets +3/+3 until end of turn.

Draw a card.
{1}{W}
Swift Maneuver
Instant
Prevent the next 2 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.
{R}
Telim'Tor's Edict
Instant
Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.
{R}
Telim'Tor's Edict
Instant
Exile target permanent you own or control.

Draw a card at the beginning of the next turn's upkeep.
{2}{G}
Touch of Vitae
Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once."

Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Updraft
Instant
Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Updraft
Instant
Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{G/U}{G/U}{G/U}
Wistful Selkie
Creature - Merfolk Wizard
When Wistful Selkie enters the battlefield, draw a card.
2 / 2
{2}{R}
Zap
Instant
Zap deals 1 damage to any target.

Draw a card.