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Select Main Deck Cards

{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{4}{G}{G}
Ancient Greenwarden
Creature - Elemental
Reach

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
5 / 7
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{2}{W}
Astral Drift
Enchantment
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{2}{G}
Barrier Breach
Instant
Exile up to three target enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
{2}{G}
Beneath the Sands
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.

Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
{3}{W}
Cast Out
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{W}{W}{W}
Cavalier of Dawn
Creature - Elemental Knight
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
4 / 6
{5}{W}{W}{W}
Celestial Force
Creature - Elemental
At the beginning of each upkeep, you gain 3 life.
7 / 7
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Containment Construct
Artifact Creature - Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
2 / 1
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{2}{U}{U}
Curator of Mysteries
Creature - Sphinx
Flying

Whenever you cycle or discard another card, scry 1.

Cycling {U} ({U}, Discard this card: Draw a card.)
4 / 4
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
--
Desert of the Fervent
Land - Desert
Desert of the Fervent enters the battlefield tapped.

{T}: Add {R}.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.

{T}: Add {U}.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
--
Desert of the True
Land - Desert
Desert of the True enters the battlefield tapped.

{T}: Add {W}.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
{2}{W}
Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.

Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)

When you cycle Dismantling Wave, destroy all artifacts and enchantments.
{1}{W}
Drannith Healer
Creature - Human Cleric
Whenever you cycle another card, you gain 1 life.

Cycling {1} ({1}, Discard this card: Draw a card.)
2 / 2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling {1} ({1}, Discard this card: Draw a card.)
2 / 2
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Druid Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
{2}{G}
Dryad of the Ilysian Grove
Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.
2 / 4
--
Dust Bowl
Land
{T}: Add {C}.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
{1}{G}{G}
Endurance
Creature - Elemental Incarnation
Flash

Reach

When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke--Exile a green card from your hand.
3 / 4
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
--
Fiery Islet
Land
{T}, Pay 1 life: Add {U} or {R}.

{1}, {T}, Sacrifice Fiery Islet: Draw a card.
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{2}{W}
Forsake the Worldly
Instant
Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}{R}
Glint-Horn Buccaneer
Creature - Minotaur Pirate
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.

{1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
2 / 4
{3}{U}
Hieroglyphic Illumination
Instant
Draw two cards.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{W}
Hoofprints of the Stag
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.

{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)

Ketria Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 / 1
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)
{R}{G}{W}{U}
Omnath, Locus of Creation
Legendary Creature - Elemental
When Omnath, Locus of Creation enters the battlefield, draw a card.

Landfall -- Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4 / 4
{3}{R}{R}{G}{G}
Omnath, Locus of Rage
Legendary Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
5 / 5
{1}{G}{U}{R}
Omnath, Locus of the Roil
Legendary Creature - Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3 / 3
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{2}{W}
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Ramunap Excavator
Creature - Snake Cleric
You may play lands from your graveyard.
2 / 3
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{G}
Realms Uncharted
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{W}
Reveillark
Creature - Elemental
Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 3
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{R}{R}{R}
Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
{5}{G}
Shefet Monitor
Creature - Lizard
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)

When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
6 / 5
--
Sheltered Thicket
Land - Mountain Forest
({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}{U}
Slogurk, the Overslime
Legendary Creature - Ooze
Trample

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.

Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.

When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3 / 3
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{W}{W}
Solitude
Creature - Elemental Incarnation
Flash

Lifelink

When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke--Exile a white card from your hand.
3 / 2
--
Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.

{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
{3}{R}
Surly Badgersaur
Creature - Badger Dinosaur
Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur.

Whenever you discard a land card, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
3 / 3
{2}{W/U}{W/U}
Swans of Bryn Argoll
Creature - Bird Spirit
Flying

If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
4 / 3
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{2}{G}
Thornado
Instant
Destroy target creature with flying.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
{3}{G}{G}
Titania, Protector of Argoth
Legendary Creature - Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5 / 3
{1}{U}
Trade Routes
Enchantment
{1}: Return target land you control to its owner's hand.

{1}, Discard a land card: Draw a card.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
{3}{R}{R}
Unpredictable Cyclone
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Valiant Rescuer
Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)
3 / 1
{3}{R}
Violent Impact
Sorcery
Destroy target artifact or land.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Waterlogged Grove
Land
{T}, Pay 1 life: Add {G} or {U}.

{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
{1}{G}
Wilt
Instant
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.