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{W}{B}{G}
Abzan Ascendancy
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
{3}
Abzan Banner
Artifact
{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
{W}{B}{G}
Abzan Charm
Instant
Choose one --

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.
{1}{G}{G}{W}
Advent of the Wurm
Instant
Create a 5/5 green Wurm creature token with trample.
{3}{B}{B}
Archfiend of Depravity
Creature - Demon
Flying

At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
5 / 4
{2}{W}{B}{G}
Armament Corps
Creature - Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
4 / 4
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{4}{B}{G}
Baloth Null
Creature - Zombie Beast
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
4 / 5
{4}{G}
Battlefront Krushok
Creature - Beast
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
3 / 4
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{3}{W}{W}
Call for Unity
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.
{1}{B}{G}
Catacomb Sifter
Creature - Eldrazi Drone
Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 3
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
{W}{W}
Consul's Lieutenant
Creature - Human Soldier
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2 / 1
{3}{B}{B}
Consume the Meek
Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
{2}{B}{G}
Corpsejack Menace
Creature - Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
4 / 4
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{3}{W}
Daghatar the Adamant
Legendary Creature - Human Warrior
Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.
0 / 0
{5}{B}{B}
Deathbringer Regent
Creature - Dragon
Flying

When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
5 / 6
{X}{W}{W}{B}{B}
Debt to the Deathless
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{3}{G}{W}
Dromoka, the Eternal
Legendary Creature - Dragon
Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
5 / 5
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{G}{W}
Enduring Scalelord
Creature - Dragon
Flying

Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
4 / 4
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{4}{B}{B}
Grip of Desolation
Instant
Devoid (This card has no color.)

Exile target creature and target land.
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{2}{B}{G}
Hazardous Conditions
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
{W}
Herald of Anafenza
Creature - Human Soldier
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1 / 2
{W}{B}
Hidden Stockpile
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

{1}, Sacrifice a creature: Scry 1.
{4}{G}{G}
Hydra Broodmaster
Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7 / 7
{2}{W}{B}{G}
Ivorytusk Fortress
Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
5 / 7
{3}{W}
Kabira Vindicator
Creature - Human Knight
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.
2 / 4
{2}{B}{B}
Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}{G}
Lumberknot
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on Lumberknot.
1 / 1
{3}{B}
Mer-Ek Nightblade
Creature - Orc Assassin
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.
2 / 3
{2}{B}
Nirkana Cutthroat
Creature - Vampire Warrior
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

4/3

Deathtouch

LEVEL 3+

5/4

First strike, deathtouch
3 / 2
{W}
Oust
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
{3}{B}{B}
Palace Siege
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
{3}{W}{W}
Patron of the Valiant
Creature - Angel
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
4 / 4
{1}{B}{B}
Pawn of Ulamog
Creature - Vampire Shaman
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2 / 2
{3}{G}{G}
Plaguemaw Beast
Creature - Phyrexian Beast
{T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{G}{G}
Primal Command
Sorcery
Choose two --

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{2}{B}{G}
Reaper of the Wilds
Creature - Gorgon
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{B}: Reaper of the Wilds gains deathtouch until end of turn.

{1}{G}: Reaper of the Wilds gains hexproof until end of turn.
4 / 5
{1}{B}{B}
Reckless Spite
Instant
Destroy two target nonblack creatures. You lose 5 life.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{W}{B}
Restoration Gearsmith
Creature - Human Artificer
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
3 / 3
{3}{W}
Retreat to Emeria
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.
{1}{G}
Rot Shambler
Creature - Fungus
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
1 / 1
{3}{W}
Scale Blessing
Instant
Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{G}
Scute Mob
Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
1 / 1
{2}{G}{G}
Seed Guardian
Creature - Elemental
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
3 / 4
{4}
Seer's Sundial
Artifact
Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
{1}{W}
Spirit Bonds
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{W}{W}
Stasis Snare
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
--
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}{W}
Together Forever
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
{2}{G}
Tuskguard Captain
Creature - Human Warrior
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.
2 / 3
{1}{B}{G}
Varolz, the Scar-Striped
Legendary Creature - Troll Warrior
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
2 / 2
{5}{B}{B}{B}
Vilis, Broker of Blood
Legendary Creature - Demon
Flying

{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. (Damage causes loss of life.)
8 / 8
{3}{B}{G}
Vulturous Zombie
Creature - Plant Zombie
Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
3 / 3
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{X}{X}{G}
Wildest Dreams
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
{W}{B}
Zealous Persecution
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{G}
Frontier Guide
Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{2}{B}
Grim Affliction
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{4}{W}
Wanderer's Strike
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)