The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{G/W}
Barkshell Blessing
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{G/W}
Barkshell Blessing
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Gemhide Sliver
Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
1 /
1
{1}{G}
Gemhide Sliver
Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
1 /
1
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
{1}{G}
Manaweft Sliver
Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
1 /
1
{1}{G}
Manaweft Sliver
Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
1 /
1
{1}{G}
Manaweft Sliver
Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
1 /
1
{4}{G}
Might Sliver
Creature - Sliver
All Sliver creatures get +2/+2.
2 /
2
{4}{G}
Might Sliver
Creature - Sliver
All Sliver creatures get +2/+2.
2 /
2
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Plated Sliver
Creature - Sliver
All Sliver creatures get +0/+1.
1 /
1
{W}
Plated Sliver
Creature - Sliver
All Sliver creatures get +0/+1.
1 /
1
{W}
Plated Sliver
Creature - Sliver
All Sliver creatures get +0/+1.
1 /
1
{W}
Plated Sliver
Creature - Sliver
All Sliver creatures get +0/+1.
1 /
1
{1}{G}
Predatory Sliver
Creature - Sliver
Sliver creatures you control get +1/+1.
1 /
1
{1}{G}
Predatory Sliver
Creature - Sliver
Sliver creatures you control get +1/+1.
1 /
1
{1}{G}
Predatory Sliver
Creature - Sliver
Sliver creatures you control get +1/+1.
1 /
1
{1}{G}
Predatory Sliver
Creature - Sliver
Sliver creatures you control get +1/+1.
1 /
1
{W}
Scout's Warning
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
{W}
Scout's Warning
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
{W}
Scout's Warning
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
{W}
Scout's Warning
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
{W}
Sidewinder Sliver
Creature - Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
1 /
1
{W}
Sidewinder Sliver
Creature - Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
1 /
1
{W}
Sidewinder Sliver
Creature - Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
1 /
1
{W}
Sidewinder Sliver
Creature - Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
1 /
1
{1}{W}
Sinew Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
{1}{W}
Sinew Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
{1}{W}
Sinew Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
{1}{W}
Sinew Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 /
1
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.